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solidsarlo

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#1 solidsarlo
Member since 2009 • 118 Posts

Well I've been noticing Taz absolutely destroying this game on a VHNUR+. I know I am not as good but I did replicate his CB handling.

That leaves me right after the CB in the Temple of Delphi. Progress will be made at a snail's pace at this point simply because playing this game is a task more than something I enjoy. 

Nothing more to add for now. 

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solidsarlo

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#2 solidsarlo
Member since 2009 • 118 Posts

Unfortunately no. Turns out I suck really bad at this game now. Playing as I type now though.

EDIT: I suck less than I thought. I have also returned with some notes about our friend Manticore.

During S1 (flying) it seems the trick to get him to land is to quick roll and make sure that he is off camera. With that being said you are going to be far away from him so once he does land make sure that you close the distance quickly or he will revert back to flying. This is not 100% but he seems to land more frequently if you get him off camera. He will still do the occasional strafe run though so be careful.

When he lands proceed to wail on him with s attacks to your hearts content. Wing Clap is blockable and the headbutt followed by tailswipe is blockable but the latter will break your guard.  It seems as long as you stay close (right in front of him) he will stay on the ground longer. After blocking the wing clap, you will be pushed back so make sure that you roll back to him and get in his face. Repeat this process of getting to land until you get to the mini game which leads to S2.

Don't know if anyone has gone over this mini boss fight yet but these are by far the best tactics for S1. 

 S2- My tactics are kind of sloppy still but eh whatever. 

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#3 solidsarlo
Member since 2009 • 118 Posts

Breezed through up to the first Chimera fight and ran into a spot of trouble. I'm having a bit of trouble with my patience on VH up to this point as the block mechanics are AWFUL in this entry. I'll beat him soon when I get around to it probably later today.

 The last portion of Hecatonchires where you have to fight off satyrs while damaging the tentacles also gave me a bit of trouble because of the enemy agression on VH. Crowd control was a necessity using tether throws and R1+Triangle (?) to give me openings to attack the tentacles. One thing annoying about this fight is the camera angles where you really can't see what you're doing and it leaves you vulnerable. "Timed" fights are also not in my wheelhouse.

 NOTE: My satyr salad that was tossed during my H initial run also was giving me a bit of trouble until I found a rather interesting glitch. Tactics were to run in and take out the  projectile satyrs on the ledge. I killed one and got the other down to a tether kill, all while the captain was eagerly awaiting me at the base of the ledge. When I went to tether the projectile shooter it instead went to the kill animation for the captain (even though I had not even attacked him once.) Don't know if this is replicable as afterwards I just pressed on, but the game seems riddled with oddities for the time being.

 

Any tips for the Chimera? I was watching some YouTube videos and all I've seen is to build up rage and spam plumes to stun him for P2. Might have to try this. 

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#4 solidsarlo
Member since 2009 • 118 Posts
Just started my maiden VH run now, and I'm probably going to go with upgrades just to familiarize myself with the setting. I have plenty of time for challenge runs and such later. If we want to discuss certain sections on VH we can do it here or in the comprehensive thread it means little to me.
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#5 solidsarlo
Member since 2009 • 118 Posts

>clear the rules

It's already well and settled.  The noted applies.  'Fire' was chosen for PAIN+ as the element for official runs.  You can use other elements exclusively for unofficial runs as it suits you (and spice any of these up with the HP drain artifact).

 

MrStarkiller

So it's settled then.

 I've been scooting my way through the game again trying to get the platinum since I haven't had any real time to play the game lately. I will respond more in depth in other threads as more questions arise. Probably going straight away NUR+. 

EDIT: Since I am playing through easy mode to get the trophy I did a bit of messing around to see how useless our new "petrification" ice spell actually is. Satyrs can easily be shattered but you only have enough time for 2 with full s attacks. Given how poorly this performed and its unavailability on NUR and higher I found this quite bothersome. The big beef now being that the casual game is too casual for casuals trying to clear the Trial of Archimedes on NORMAL.

 But I digress... Next I tried the club going by my GoW2/Hulk logic of big swing, big smash. Club breaks nothing that is frozen and swings too slowly to be a viable option for any scenario. Damage output is terrible with it as well (even on Easy settings mind you). 

 So that's my two cents and with three more you'd have a nickel.

 After spending some more time on VH and higher I'll make more notes of things I found useful, though there doesn't appear to be much outside the relics. Orkos' thing absolutely annihilates.

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#6 solidsarlo
Member since 2009 • 118 Posts

Moving this over from the GameFAQs side. Remember that all of this will be much neater when a run skeleton proper is available.

To be clear I am going to enjoy my first run through since vanilla H run coverage means little.

Updates will still come for troublesome spots or any thoughts. I plan on abusing air grabs the entire time.

 

Prison of the Damned:

Intro- Dodge, attack.

Chase- Abuse grapple throw bugs.

Intro to throw mechanics- Bottleneck near the "front" of the area and throw to maximize damage.

First sword- Grab enemies throw them off the map for quick ring out. More bugs just grab n throw.

Hecatonchires S1P1- Heavy attacks. Evade the ones you see coming a mile away. My rage meter was full so I was hitting him with quite a bit of "spirit"

S1P2- Holes to evade side swipe. I was using the jump+triangle combo for damage but I'm not sure that it's necessary to jump. It isn't just be sure to avoid the holes when he goes for them.

Another fight more throws, bottleneck them into the passage they came out of. Seems to be a trend.

Hecatonchires S2P1- Chip away with square attacks finish with t. Brings him to QTE quite quickly.

S2P2(spittin bugs)- Use the grapple and throw for bugs for I-frames during this section, particularly useful when the boss goes for the swipe.

S2P3- Bugs for I-frames. Roll to one side when you see an attack coming from the boss and when he lands it make him pay for it.
---

Nothing really to the ending sequence for Hecatonchires. Go back and forth hitting with heavy attacks during the last part. For the first part, attack the pincers and use grapple/throw for i-frames as needed.

Village of Kirra- Handling of Juggernauts(?) similar to handling minotaurs from previous titles.

NOTE: The brutal kill is disgusting.

Grabbed Circe's something or other collectable and am pressing on....

NOTE: Red orb absorption seems to be similar to playing on the demo which I believe was "Normal" difficulty. I got my first upgrade shortly before the end of the Hecatonchires fight. Upgraded the blades and I am assuming I will max them before anything else.

First fight I died at:

Village of Kirra- Armored minotaur/3 satyrs/2 satyrs with projectiles- Quickly jump up the ledge and eliminate the 2 vomiting projectiles at you, this nonsense is not to be trifled with as it leaves you open to attack. Fire of Ares (FoA) seems good at destroying armor. All attacks are blockable at this point so chip away. Launch--->Ascension (pun intended)----->Air grabs. LRR.

Spent my next 5k orbs to upgrade the blades again. Pity that Spirit of Hercules is only available during "Rage" sequences. Ice seems nifty enough yet I have not been able to freeze anyone and have not seen the associated spell with it either.

I may move this over to TUGOWU since there seems to be no one partaking here.

You were right there are a lot of satyrs spread here and there. My way of dealing with them so far on H mode is breaking their armor and abusing the grapple (R1)+O to throw them at one another. Another good method seems to be launching them when given the opportunity. What you want to do is isolate one and then launch them to ascension and air grab. The Lightning element seems to work wonders at tying them up long enough to pick off one at a time. Most of their attacks also seem blockable so I haven't had too much trouble.

Flying Thing Before Temple of Delphi- Died quite a bit here because I was unsure of what I needed to block and what I needed to evade.

S1P1- I kept range until he came to the ground because this makes the attacks easily avoidable by evading.

When he comes to ground he will do a headbutt attack (block able) followed by a tail swipe, the latter of which you need to evade. His other attack is clapping his wings, which is also blockable but make sure you allow yourself extra time to hold block when you see this coming (as it still has the tendency to connect even if you are "blocking")

S1P2- The end of our little skirmish. This time he spits out the flying monsters that have been hatching from those growths from the ground previously in the game. As soon as he spits them isolate them with the grapple and throw them far away from him LRR until they are both dead then attack him.

He loses his wing clapping move during this stage, but his tail attack still needs to be avoided. I was trying to keep my distance and hit him with square attacks as much as possible. Another move to evade is him flailing his remaining wing around about 180 degrees and is not blockable. Again try to hit him with your series of square attacks.

NOTE: Even on H this boss or mini boss seemed to hit pretty hard. Patience and range were key to success on this one.

 

 

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#7 solidsarlo
Member since 2009 • 118 Posts

Indeed it has. I got the Amulet of Auroboros yesterday and then decided to call it a night. I'm going to move the notes over after work today. 

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#8 solidsarlo
Member since 2009 • 118 Posts
I have the game and am playing through Vanilla H right now. I started a "Veteran Run Coverage" thread on the GameFAQs side but it seems like y'all are having nothing to do with the board and it's high traffic right now. I am too lazy to copy and paste what I already have as well so once I get down to a VH run proper and we have a run skeleton I will fill in.
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#9 solidsarlo
Member since 2009 • 118 Posts
Noted.
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#10 solidsarlo
Member since 2009 • 118 Posts

^Any positions in particular you would like to see?

NOTE: I LIKE IT RAW LIKE ODB