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sonofman00 Blog

Too much NUKETOWN and why it may very well be the worst map in the game.

Ever been in a game on the map NUKETOWN, and right after it ends, without hesitation, all votes go right back to NUKETOWN? I'm sure you have. And I'm sure, just like me (unless you are one of the spazs who love playing the same map over and over again) this pisses you off. Let's take for instance, the compact nature of the map. Today I was in a game with a prestiged fellow who happened to be on my team. He, as soon as the game started, chucked a tomahawk up in the air. A few seconds later I saw an indication of my team having drawn first blood. That's right. The tomahawk had dealt it. Not only was I amazed (and secretly envious), I had to stop and think about the dynamics of such a feat. What. The. Hell? Really, what the hell? NUKETOWN is in my opinion (and I'd love to hear yours) the worst map on black ops, the main reason being its size. I know many of you are familiar with the map RUST from MW2, and I'm sure many of you have your qualms with that map as well. I honestly do not understand why they (they being the floating heads in charge of game development) insist on recreating maps of this nature. Maps that make it so easy for a player to get not only an easy kill, but a lucky kill. I don't know about you, but if I was just running out of my spawn zone only to see the stream of disturbed air that usually hangs behind a moving projective coming right at me, and a second later, I'm looking at my own behind sagging lifelessly to the ground, I'd be so effing pissed. Seriously. Right?