Because they became more console centric, and removed basic features that PC gamers were use to.
Same example: Star Wars: Battlefront .... terrible game in mechanics and available features.
Developers don't care anymore, shove s*it ass matchmaking in and call it a day.
Going to sound like an old man, but gaming was better when everything wasn't about making everything appeal to the basic common idiot. How is a server browser hard to use? filter by ping and players and have a good time.
But along came the console $$$
what features were removed for consoles from COD MW to MW2?
server browsers/dedicated servers, and support for higher player counts. the maps were also smaller on average and they started charging for DLC (new maps were free for CoD games on PC before MW2)
the pace was also overall faster and the gameplay just felt console-oriented
MW2 had dedicated servers, remained active for many years. Maybe they stil lare, I have no clue.
The maps were smallers across the board in the MW series because that was the whole point. Small, quickfire games as opposed to the larger scale of ww2 Battlefield. Has nothing to do with consoles. (We've seen massive maps and players counts on console games so it's a ridiculous argument anyway).
And what do you mean the pace was faster meaning it was more console oriented? Quake had some of the fastest pace shooting ever and that was PC?
Cmon, lets stop the stupidity now.
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