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soulfulDAGGER Blog

Digital Distribution? An internet providers best friend?

With the age of ever increasing data on gaming disks, publishers have looked to the cloud for ideas, storage, and distribution. What they must realize is that, unless they own the Interent companies, their efforts are futile. It does not matter if games are available through "the cloud", the price for it all does in the long run. Gaming companies must be aware of Internet provider intentions and must work together now to reduce cost for the end user i.e the customer.

Ideas are how the gaming industry evolves, it does not and will not evolve through force. Digital distribution on the PC platform has been around for years. Cellphone manufactures have incorporated the tech as well. If gaming consoles (the largest platform globally) embrace Digital Distribution too much, they might just as well trip over their own shoes. 

Here's a few articles (that you won't find on CNN, FoxNews, etc.) which describe breakthroughs in data compression and storage technology. Great reads.


New data compression technology for disks:

http://theconversation.com/more-data-storage-heres-how-to-fit-1-000-terabytes-on-a-dvd-15306

 

Quartz based storage can last more than the clouds:

http://www.techspot.com/news/50313-hitachi-unveils-quartz-based-storage-data-may-last-100-million-years.html

 

 

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~DAGGER

A Legend Passed

It is with great sadness I write this. A bit of confusion, emptiness, and shock because it wasn't really posted anywhere too much. Mr. Hiro Isono, illustrator for the Secret of Mana (Seiken Densetsu) story/series of RPG's, passed away on May 28, 2013. Mr. Isono passed due to heart failure. His funeral was on May 31, 2013.

Story here:

http://www.gamasutra.com/view/news/194257/Obituary_Secret_of_Mana_artist_and_illustrator_Hiro_Isono.php

One of my all time favorite RPG's for the Super Nintendo growing up as a kid. It's story, atmosphere, and character really set the game apart from many RPG's of the time. It still holds greatness today for those who wish to seek it's gifts. A beautiful and mysterious story filled with humor, innocence, and undying love that cannot be forgotten. A story about life.

Mr. Isono leaves behind a legacy of creativity, brilliance, and imagination. Thank you Mr. Isono for the great worlds you helped create. For propelling a genre. For the unforgettable games you helped create. I'll never forget.

A legend passes but it's legacy will live forever..

No Caption Provided

The Mana tree by Hiro Isono, Secret of Mana (Seiken Densetsu)

Secret of Mana version on iOS

https://itunes.apple.com/us/app/secret-of-mana/id407949800

~DAGGER

Sequels and 2-D Love

Act Raiser 2, Super Nintendo


 

Major developers it seems, are at a crossroads. Are the ideas lacking? One can see this with so many sequels that have been or will be released. Crysis 3, Max Payne 3, Halo 4, Call of Duty 5 or is it 6? Final Fantasy XXVIIV or something, NHL, John Madden, NBA, MLB 2K this and that. Sure some may be good but many really seem to be rehashes of their earlier content. I find one thing lacking. 2-D. Remember that? While not a new idea or concept in any sense, it is refreshing that many in the field are going back to their roots.

What is 2-D? Roughly, and according to the all-mighty Wiki, 2-D (Two-Dimensional) graphics are images based on two dimensional objects. These could be text, geometric models, or even digital imagery to some extent. 2-D was originally developed for drawing and printing for things like typography, advertising, or cartography. 2-D "graphics" have been around since the early 1950's. Much of the technology behind it derived from vector based graphic devices.


 

Bet you didn't know what a Nonagon was. Now you do!

2D Shapes

(source lastwordresources.co.uk)

 

2-D has been around for a long time in the video game industry. Some of my favorite games are in this format. Blaster Master, Gunstar Heroes, Rygar, Blackthorne, Flashback, Forgotten Worlds, M.U.S.H.A, Axelay, Contra 1, 2, & 3, Metal Slug (all 10 or so), Golden Axe 1 & 2, Thunder Force, R-Type, Nosferatu, Gradius 1,2, & 3, Streets of Rage 1,2, & 3, Ghosts N' Goblins, Castlevania 1,2, & 3 are just a few of the great and memorable 2-D games of old.

Sometimes you need to go to the foundation to find out the problem or even an idea. This is why many of the indie developers are having success with their games. You can be just as creative using a 2-D format as you can in a 3-D format. Indie developers are going back to where the fun was at. Simple and effective gameplay. There's nothing wrong with that. Don't be intimidated by all the high tech, motion capture, 3-D CGI this or that. Sometimes the best ideas are the ones with the most originality.

 

 


 

Super Metrod, SNES

Super Metroid for the Super Nintendo. Landing on planet Zebes in a storm. The sound of rain and thunder, a glint of lighting as you ran towards your destination.

 

And what a destination it was:

Super Metroid Map

Before the age of codes, aimbots, or hacks, Super Metroid could take weeks to get through.


 

Act Raiser by Enix, Super Nintendo

Actraiser, Super NintendoActraiser

One of the first console games to incorporate a "Sim City" type mechanic with action! A great story,

superb graphics and sounds. The sequel is even better.


 

Gunstar Heroes by Treasure, Sega Genesis

Gunstar Heroes, Sega Genesis

Gunstar Heroes, Sega Genesis

A brilliant 2-D action game with 2-player support. Complex enemy and character

animations set this one apart from many 2-D action side-scrollers.


 

Gradius by Konami, multiple consoles

Gradius

Who can forget the first time they faced the Easter Island heads shooting "Cheerios". The creepy music

and atmosphere of the Gradius series still withstands the test the time.

Gradius

If you didn't smash your controller from this stage, you were surely a shooter god.


 

Metal Slug series, by SNK Playmore, Agetec, Ignition Entertainment, MEGA Enterprises, multiple consoles

Metal Slug 5

Metal Slug 3

There are about 10 Metal Slug games in the series. Every one of them is a masterpiece and achievement

in 2-D gaming. They really don't make them like this anymore.


 

 

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~DAGGER

Achievements. For what?

Long time Gamespotter here. Just finally getting around to this blog thing. I mean, why not? Free space, right? Achievement unlocked.

Let's discuss.

I think the state of gaming needs a kick in the pants. Achievements. What are they for and for what purpose do they serve? I've come to an answer and I think something that would revolutionize gaming as a whole. What you say? More sprite based games? Funny how times have changed.

It would be nice if game companies or games themselves offered rewards for the achievements they give. So players can use the attained points to get real world items, like computer accessories, etc. Thousands and thousands of achievements are unlocked in games every day. Let's put them to good use publishers!

The whole achievement system in all games should be converted to real world rewards. Many people would like to upgrade their PC's, maybe get some new accesories for their consoles. Few t-shirts, Best Buy or GameStop gift cards, heck even something for mom and dad. This incentive would ultimately be rewarding for the developers, manufacturers, and players alike. Who's with me?

moonwalk

 

~DAGGER