I've been playing BIOSHOCK a long time for now. IT is a very amazing game. If you want to know more about what I think about it, please refer to my review on the game. Meanwhile, the game itself inspired me to write a new topic. What does a FPS needs to be amazingly good? Since the good all timer DOOM, a lot of people has been using that kind of games as a money factory. Unfortunately for the genre, the games became annoying and ver ridiculous in some aspects.
That's why, today I want to talk about the 10 things that a FPS cannot miss in order to be able to keep the track with modern perception of one of the most important genres in gaming history:
10.- BIG LEVELS:
So, if you think that this is so obvious, you must then establish that this kind of games are for enjoying. The bigger the level, the best opportunity to check a lot of things about it. And one more thing to add. Big levels means a lot of secrets. Make the journey worthy.
9.- MAIN CHARACTER WITH A SOB ATTITUDE
From Sargeant Joe to Marcus Phoenix... there is nothing as great as knowing that your character is a real tough guy, SOB, careless bastard. You really want to get together with a guy who enjoys what he is doing... after all you are.
8.- COOL ENEMIES
If you like to shoot living beings, at least make them worthy of killing. I really enjoyed DOOM because of that. The enemies are so cool that you can memorize their names. (Mancubus... I really hated them). THe enemies must be aggresive and very cool. And if you have to fight humans... well, you cannot always win.
7.- LEVEL DESIGN - ENVIRONMENT
I really loveany kind of game that shows great levels. The kind of environment that is commanding you to take a look around. I think BIOSHOCK does that in a very significant way. A great thrilling environment that wants and needs to be explored. Whn you look around at that you can only think. "They really wanted me to do it. I am going to explore". The view lets you use more than imagination to figure out everything that is surronding you.
6.- A TOUGH GUY WHO MUST BE YOUR ENEMY
Oh, yeah.. Nothing like a very tough guy you must get in order to feel good with yourself, right? What about the CYberdemon. Wasn't he tough on his old times... What about General RAAM? Or the flood? When you have to get tougher to get a guy, it makes the game so good that you want to face him again and again. BIG DADDY is tough BTW... Well, not that much
5.- WEAPONS... OH YEAH
I think this is the only point that we all will agree, and by far, the only point that any game can't be wrong. One of the points of this game is to make weapons that almost nobody can imagine, hence, make this guns a great reward for finding them. Examples? You really think that names like Gravity Gun, Rail Gun, BFG 9000 doesn't mean anything to you? After all... Weapons are the reason why are we playing this.
4.-ONLINE GAMING
TOday, the only reason why BIOSHOCK is a better game now is because they didn't add an online option. You have to. Because sooner or later, the game will not give anything more. After that, What can we do? Plus, nothing is better that try the new options and strategies on other people. I think this is the main reason why FPS are one of the best genres ever. HALO and GEARS are the perfect example...
3.- INNOVATION
If you are not able to show smething new, then it is not a very good choice. THis kind of games need to give more everytime. DOOM gave a very interesting beginning, followed by QUake, Half Life, Halo, etc. All these games gave something new to the genre, and that is why they all became references. If you are going to make a game like this, please consider making something different. But please... Make something we really might care or notice...
2.- A HISTORY
With all this PEACE TALKING... we need to understand why are we fighting. There is nothing worse for a human being with some morality to know why the heck is he shooting all these creatures. That's why we need a story to follow. That way you can say this is not my fight but I am glad to help. With these and the environment you really feel you are playing a complete game.
1.- SURPRISE FACTOR
When you finish to check all the previous point, is the game itself that makes all worthy. Knowing that you are about to get killed and suddenly you find behind a wall a MDW and use it to save the day. When you are listening something and suddenly you are attacked. THose are the special feelings about what I am playing.
Well, I hope you enjoyed this. Feel free to add your own perceptions. These are not rules, they are comments about what I like about it.
REGARDS AND SEE YOU AGAIN SOOO... BTW, BIOSHOCK rules!!!!