There are a lot of great games out at the moment, and because of this it's easy for a masterpiece to come along and get overlooked. This is a crime almost, because sometimes these overlooked titles are quite possibly the greatest games ever made. An example of this is Deadly Premonition, now this title gets some flak but I will prove to you now why it is the most significant and potentially greatest game ever made. Prepare for some hardcore facts as I scientifically prove, with 100% real science, how Deadly Premonition outstrips its competition in every regard. Sit back, take it all in, remember to scroll down where appropriate, and prepare to have your collective minds blown.
Reasons why Deadly Premonition is better than all other games:
1. Deadly Premonition is a better driving sim than Gran Turismo 5.
Gran Turismo is the big boy of racing games, it's viewed as driving sim perfection by some. But how can it be perfection when Deadly Premonition has topped it? How has it topped it I hear you ask? Well let me lay down the science facts with the help of statistics. In Gran Turismo 5 about 200 of the over 1000 cars have an interior, that's not great attention to detail. Now I am no car expert, but every car I have ever seen in the real world has had an interior. In fact I would go as far to say that 100% of cars in the real world have interiors. Now how can Gran Turismo truly simulate driving when it fails to live up to this basic fact? It can't. But do you know what game can? Deadly Premonition. In Deadly Premonition 100% of the cars have a cockpit view, now where have we seen that statistic before? That's right... Real life. Deadly Premonition is the true driving sim.
2. Deadly Premonition is a better third person shooter than Resident Evil 4.
When I think of the seminal third person shooter, I think Resident Evil 4. Resident Evil 4 was a very innovative game, nobody can deny that. But we were all too busy living in the past to see the true innovation that was Deadly Premonition. Can I prove this outlandish claim? I don't know, but I know science can.
As far as shooting goes, Deadly Premonition definitely cribs from Resident Evil. It does the whole static aiming thing for example. When York is aiming a gun, he cannot walk around. This seems a bit silly, but Resident Evil 4 had the same feature and people loved that game, it was game of the year on this very site! However not being able to move while shooting is a problem, a problem I will admit that Deadly Premonition has. But, the problem isn't as serious here. You know what is true innovation? Strafing. That's right, protagonist York can strafe while aiming, it's not walking but it is movement. It could be better, but it's innovative at least. Now if Resident Evil 4 got game of the year without being able to move while aiming and Deadly Premonition lets you strafe... What does this make Deadly Premonition? Let's work this out with science/maths:
Resident Evil 4= Game of the Year
Moving while aiming> Not moving while aiming
Strafing is ½ way to real movement
Deadly Premonition has strafing while moving and is there for ½ better for doing so.
Therefore...
Deadly Premonition= Game of the year and a half.
3. Deadly Premonition is a better horror game than Dead Space
Dead Space is one of the most popular, and most critically acclaimed, horror franchises of recent years. However, while we were all cowering in fear from many limbed necromorphs we should have been cowering in fear from Deadly Premonition, the true horror game of this generation. Now Dead Space is a popular horror game, so therefore it makes sense (scientifically speaking) that it does horror well. To do this scientific study properly we have to look at how Dead Space manufactures it horror. This is simple, it does so through its enemies, the oh so fearsome necromorphs. The design mantra of Dead Space is obviously the uglier the enemy the scarier it is, boss design at visceral games was clearly taking a basic shape and placing a limb on it in every possibly position. Ugly for sure, so therefore apparently scary.
This doesn't sound scary to me but, the public apparently loved it. The game was super popular and loved by critics. This saddens me, because Deadly Premonition does ugly game design so much better. There is no game on the XBOX 360 uglier than Deadly Premonition, therefore it is the scariest game. It is just a science fact that Deadly Premonition is a lot uglier than the, frankly rather pretty looking, Dead Space 2 and therefore it is a better horror game.
4. Deadly Premonition is more thematically powerful than MGS4
Metal Gear Solid 4: Guns of the Patriots is a game that a lot of people love, oh how they tote it's powerful themes and how they work their way into the gameplay. What nobody noticed though is that Deadly Premonition does the same thing, but better. MGS4 is pretty big on the whole killing is a bad idea, and this is pretty true. The way it shows this is by allowing you to play through the game without killing people and how killing people has an adverse affect on the gameplay. Old Snake will tire from rampant murder, it will actually make him throw up in the game and old memories about being accused of enjoying killing will haunt him. This is a powerful message, and a great synthesis of message and gameplay. Deadly Premonition does it better though, in Deadly Premonition the shooting controls are so broken that killing any enemy is a challenge. The aiming is so busted that it's like York doesn't want to kill, obviously this is on purpose. Your wrestle with the terrible controls is supposed to represent your emotional battle. This terrible gameplay makes you not want to shoot things, and that is a powerful message. MGS4 messed up by having superb gameplay and being fun. If the gameplay is good then it's fun to kill things, thus voiding the message. Deadly Premonition understands the science at work here and knows that if you are making a statement you have to be consistent.
5. Deadly Premonition provides a more interactive emotional experience than Heavy Rain
Heavy Rain is famous for achieving those emotional notes that just don't appear in other games, and for doing so interactively. It's cleverly design gameplay gives you some element of choice over a characters fate and keeps you more invested in the emotional experience. This isn't all true though, some parts are out of your control and this can be infuriating. You are promised an emotional interactive experience but with Heavy Rain you don't truly get this, not consistently at least. Does Deadly Premonition deliver here though? It's time to use some scientific experimenting to find out.
In true scientific fashion I will use a case study to prove a point. At one point in Heavy Rain a character, called Ethan, is so emotionally affected that he grows a grief beard. Bad things happen to him and the only way to cope is to give up shaving out of grief. This is really great, but it's completely non-interactive, Ethan will always grow that grief beard no matter what you do (disclaimer: this is not completely true, you could stop playing the game before said beard is grown). Deadly Premonition also has the ability to grow a grief beard, but here it is optional and therefore an interactive experience. The grief beard is no longer a scripted event but an actual decision. This is due to the shaving mechanics, at certain points in the game you get the opportunity to shave, change your suit and just generally freshen up. However you don't have to do any of these, so the grief beard is an option. There are plenty of traumatic events in Deadly Premonition, but unlike the scripted sissy Ethan you can decide whether your York goes the same route and grows a grief beard or just mans up and continues shaving. This kind of real time gameplay decision is what makes this game so special, and so much more of a true interactive emotional experience.
There you go, 5 great examples that scientifically prove that Deadly Premonition is best of class in every area, I hope you found this blog informative and that the science used within didn't get too complicated.
Thanks for reading!
Stephenage