I think what you're trying to ask is, "Why do people make games that aren't good and therfore are unlikely to be bought?"
I think you've made the age old assumption here that everybody agrees on, and is well informed as to what is a good game, you probably also anticipate that this agrees with your own tastes.
If a store stocks a game, it probably expects to sell it. If its a well marketed game, they may have 100 copies and expect to turn them over quickly. Other more obscure games, may only be present in quantities of 5 or less. But if the stores sells them, then they make their money and either restock the title or replace it with another. They rarely leave out games that won't sell, because the shelf space is more valuable than the excess stock.
As to why 'bad games' are made, well consider the following.
If a game sells a million copies at an average of $50, then the revenue is $50 M. If that game cost $40 M to make over a period of 4 years, then the profit is $2.5M / year.
If another game only sells 250,000 copies at $50, then it generates $12.5 M. If this game was developed in 1 year at a cost of $10M, then both games made the same amount of profit/unit time.
Some games are made slowly and at high cost, and require a lot of peple to think they are good. Some games are made quickly and cheaply and only require a few people to think they're good.
The seemingly obscure, "Why are they there" titles in your local game store, may be more succesful than you think.
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