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Waste Paper

 Song I'm listening to right now: The main Halo 2 theme

 So, as all three conferences close... I have to say Nintendo's was the most influential, impressive and enthralling of them all, closely followed by Microsoft's brilliant showing of Fable 2 and Halo 3 amongst other things. And to top that, I get two cheap emblems just for tuning in, and I think they are gimmicky and a waste of emblem space. And I also lost my Xbox Aficionado emblem after updating my collection a little bit; goes to show how much I am moving on in this fickle world.

 I also have athletics tomorrow at Deeside Stadium competing in the 800m, wish me luck, guys!

 But that's not the reason I'm writing this -  the thing I am getting frustrated with right now is my complete and utter silence on the reviewing front. Every time I start a review I end up abandoning them halfway through... check out this excerpt from Microsoft Word that will probably never be finished... usually it flows directly from my head onto the keyboard, but I can never think what to write and end up trailing off into a void of spelling mistakes and sentences that make no sense...

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Whatever some might say about Rollercoaster Tycoon, the fact remains that it’s a game that launches the imagination through the roof, and sets you loose on a creative management spree where you can build your own theme park like few other games can even hope to.

And even after that slightly obvious beginning, there’s still plenty more to be said about the game – not least its depth and unparalleled rollercoaster building system that occupied more minds than just mine for hours on end. The days I spent simply struggling past a particularly difficult scenario or simply building the most imaginative rollercoaster I could seem like millennia ago, but those memories will have their mark forever.

 Rollercoaster Tycoon is, first and foremost, a business simulation, but its sheer amount of appeal to casual and hardcore gamers alike is something rarely seen in games of this genre. There’s a golden quality to its Gameplay that almost anybody could dip into for varying lengths of time… a sense of freedom and a dizzying excitement… and the realization that you can really build a theme park the way you want to... (this is unfinished)

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   I won't bore you with even more reviews that I have never found the heart to complete, but it's just a little doozy that represents my flatline on the reviewing front. I have tried to polish off the review for Reviewspotting #23, but it's not really working... but anyway...

  Seeing as that magical review took up most of my space, I'll see you tomorrow, by any lengths I should have a review then.