I think it would be really awesome to get Until Dawn in VR. It would take a lot of changes, but just imagine how horrific that "don't move" mechanic would be when it feels like the monsters are a foot away from your face!
I heard somewhere that Subnautica has a VR version but that it was really glitchy and laggy. Maybe once the tech evolves a bit more we can really feel like we're swimming with the reefbacks!
Definitely Minecraft. It took a long time for my brother to convince me that creepers were not going to get me every time I left my little dirt hut XD
After that, I was confident enough in my controller handling to try out Borderlands 1&2, Subnautica, and lots of other small indie games that have really grown my love for videogames in general.
@speedfreak48t5p: Minecraft for life! I love that they've recently come alive again with regular updates. Cant wait to see whats in store for the future of the game!
I don't post online very often, but I've been banging my head on a wall trying to find this game and I'm hoping someone here can help. So, to get into it:
This is a game I played in or around the early 2010s. It's likely that it was a flash game on armorgames.com at the time, although it's not there now. The game plays sort of like dominoes, in that you have tiles with a symbol on each half of a tile and the player places tiles next to each other so the symbols on each touching end match. You can only place these tiles in a circle configuration, and you want to seamlessly close the circle with no mis-matched tiles so the "antagonist" at the top of the screen (maybe an evil wizard with fireballs, but I don't remember very well at all) cannot break through the protective magic. If your circle is closed, you win the level and move on to the next.
Perspective-wise, this game was similar to other tile-matching games; it was just a flat view of a 2d plane playing surface, with textures made to mimic 3d stones and carvings as the tiles. The genre was definitely fantasy with magic and electricity effects, and it might have had some kind of mystical middle eastern or Atlantis theming.
I will try to attach a picture I drew from what I remember the main game screen looking like. You can see on the top where one tile is available and one space is open to place a tile into. The short line of electricity between tiles only appears if the touching halves have the same symbol. The ring of electricity around the whole circle would actually only show up after the final tile was placed and only if the circle was correct(all touching tiles had matching symbols).
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