Yesterday was the final day of work on the project, as it was sent in to Japan and officially given approval early this morning. Today, I'm enjoying a leisurely day off and preparing to return to Nintendo on Monday to start on the next project.
Although I can't say anything specific about it, I can definitely say that this project was the best one I've ever worked on, and considering that it was also the longest project I've been a part of (at close to two months), that's definitely a good thing. On another note, and something that I find particularly encouraging, about an hour before the usual "This project is being sent for approval" team meeting, I was called in to speak with Rich Richardson, the testing department lead. He had some very good things to say, indicating that my work on this project has caught the eyes of some people in the office, and that this may result in further, more stable work in the relatively near future.
By more stable, I don't mean that I'd be a permanent hire. I don't want to get my hopes up, but this project may have put me in a position where becoming an offiicial Nintendo employee may be a little more than a mere pipe dream. Once the project is released, I'll tell you more about my role on it.