I'm currently on my fourth project at Nintendo as a product tester. The third project ended at the end of May, and I was tossed onto a new one immediately thereafter. After working on this new project about a month, I can say that it's easily the best project I've been on yet. I'll easily be recommending this one to everyone even remotely interested in its genre when its released.
As much as I'd love to delve into some of the madder and more entertaining aspects of the job, I unfortunately can't elaborate on any of the recent goings on because most of them relate directly to products that are still in the development or pre-release stage. However, I can say this much: My current project is one of the more complex ones to which I've been assigned. While things haven't been excruciatingly difficult, the workload has become more complex and jumbled due to the fact that about half of the project's team was transferred to a new project that just started. The fact that this new project is also being headed by the coordinator of my project doesn't make things any easier.
And now, Testing Pet Peeve #1: There's nothing more irritating than submitting a bug report, having it rejected as not being a bug, and then seeing said not-a-bug has been fixed three versions later.