If you have ever read my journal (I know you haven't) you'll see a lot of it centers around World of Warcraft lately. I have put a lot of time into the game over the past month and have developed some opinions. The main theory that I have, and I bet I'm right, is that this game is "dead" in a year.
Huh? How can somebody who has played the game nonstop for the past month say something like that? Easy. I see the huge dead end that my character is racing towards. The whole point of RPGs, to me, is building my character. Constantly upgrading items, skills, talents, professions, etc. I am working to make my guy awesome. And that's great, but what happens when he becomes awesome? Say I'm my level 60 druid and I have 300 leatherworking skill and a few purple items that I have acquired somehow and that I know, because I read message boards, are the "best" items my druid can have.
My friends, I have nothing left to do. I don't enjoy grouping with people whom I don't know outside of the game. Guilds are a total pitfall where the "good" ones expect you to spend a lot of your own time supporting the guild and participating in certain guild functions ... which I don't have time for. The rest are just misfit groups of completely random people who happened to click "yes" when somebody asked them to. There is no loyalty and everybody just uses everybody else to get what they need. Not my thing either. So "raids" are not in my future. And even if they were, it's hard to imaging them not getting old pretty fast.
Being a company that made Diablo, I expect more from Blizzard. I don't understand why they went so far away from Diablo's item system when they made Diablo II, but WoW goes even further from what I consider "good" from an item standpoint. Look, as much as I enjoy finding a blue item ... I know it's templated and I know it's the "best" that I'm going to find for a very long time. I also know that hundreds of other people have the EXACT SAME item that I have. I don't like that. Things should be different. I liked that in Diablo items had ranges ... like the plate armor that I picked up would have a base armor of maybe 700-800 and a random number of bonuses would have random potencies to them. So when I found my godly plate of the whale, it was not only awesome but it was UNIQUE (the ultimate slap was in Diablo II where they named a templated class of items "unique" ... when thousands of people all have the same thing, it is NOT "unique").
So that's #1 on my list of things that I don't like. Not that the items will ever get an overhaul, but I wish a game would mock Diablo's item system. Because it was and will always be the best, IMO.
The next thing that has to go is the cap at lvl 60. Does anybody else smell an expansion pack? WoW: The Lost Dungeons. Terrible marketing name, but you get the idea. Don't think for a second that it won't happen. Because, simply put, there is an "end" to this game. And when games have "ends," people stop playing. That's why games like UO endured for so long. The graphics sucked, but there was so much to do and no "experience cap" ... not even a "class" system. Regardless of who you were or what you did, there was always something else to do.
Anyway, that's my prediction. I assume an expansion pack will be released in a year or so ... but without it (or maybe before it hits) I think the player base will be dramatically decreased. Because when you're done, you're done.
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