Damn, I am way behind on this. It's been a whopping ten months since my last post, and I getting somewhat caught up at the time. This is going to be the ultimate slam recap. I'll do another one for 2024 at some point.
For April, I tried doing another point-and-click adventure month, but only played two games: Runaway: A Road Adventure and its first sequel, Runaway: The Dream of the Turtle. I had tried and failed on two previous occasions to complete the former, and finally did it this time. It was only decent. A few other the puzzles were absolutely ridiculous, with solutions no sane individual could ever come up with, but many others were sensible and well crafted. It was nice to get it off my list two decades after first playing it. The sequel though. Ugh. The main character is the most annoying douchebag in it. Just an intolerable jerk. I couldn't make myself finish it, although I did make a large chunk of progress. Maybe I'll get back into it at some point. There is a third and final game in the trilogy I haven't even looked at, but have in my Steam library.
For June, I had the "Jejune" event, where I played a total grab bag of games:
- Broforce - Goofy action platformer I've had for years but never tried. Essentially a pixelated 80s action film, with parodies of all the stars of the era as characters. Decent but not captivating.
- Despotism 3k - A simplistic sorta resource management game where you're an evil computer using humans to power your machines. You have to build up your population to achieve bigger goals, and there is something of a weird timeloop storyline going on too. It was pretty addictive. I dumped almost 20hrs into it and completed the first two tiers of the story. I think there was one more layer that I didn't complete, but can't remember for sure.
- Eternal Journey: New Atlantis - A hidden object game that I discovered after asking for xenoarchaeology games on Reddit. Wasn't incredible, but it somewhat scratched the itch. Only took a dozen hours to complete, and probably some of that was idling time.
- Expand - I hesitate to put this one on the list, since I barely played it, but it was in the category, so it counts. A very minimalist action puzzle game where you guide a square through ever-shifting mazes. Kind of fun, but again, I only played it for maybe half an hour.
- Fears to Fathom - Episode 1 - A very simple horror game where you have to guide a lost person through some haunted forest park. I only played it for half an hour and failed in my attempt. Meh.
- Grey Instinct - Very short prologue to a planned longer game where you explore something like an arcade to figure out what happened to a missing person. It has a Japanese flavor, with a female friend who you obviously share mutual attraction with but of course neither has mentioned before. Took less than an hour to beat.
- Jagged Alliance Gold - Really old 90s turn-based combat game. If I had played this in the 90s, I might have a ton of nostalgia for it, but the game mechanics are just wonky and a pain to deal with. I struggled with the combat and didn't really enjoy it. Only played it for a little more than an hour.
- Pentiment - Easily the best game I played in June. Sort of a point and click, but almost entirely dialog-focused. It was divided into three sections. I loved the first two, but felt like the third kind of screwed things up and didn't make a ton of sense. Still, the journey was great.
Then for Halloween Horror (I've renamed it I guess, since I start it on the first day of fall), I played a good number of games too:
- Amnesia: A Machine for Pigs - This was the follow-up to the original Amnesia: The Dark Descent game that was a horror hit back in like 2012 or so. The sequel was only meh. I wasn't gripped by the storyline and found the mechanics tiresome. The entire thing was very predictable too, with stale, tropey scares included.
- The Dark Pictures Anthology: House of Ashes - A very cool horror game that mixed dialog choices with a few point-and-click adventure exploration sections and some quicktime action sequences. Really loved the story, and enjoyed it pretty much the whole way through. The setting, during the Second Iraq War, was interesting and unique too, compared to the traditional haunted house environments in most horror games.
- Off-Peak - Not really a horror game, just a weird game by Cosmo D, the same guy who made The Norwood Suite, a game I played a few years ago and greatly enjoyed. Very short, since it was free, and definitely felt like a practice run for the other game. I will eventually buy his other games, Tales from Off-Peak City Vol. 1 and Betrayal at Club Low.
- Scorn - Here we go. This was a somewhat highly anticipated game that I put off buying due to mixed reviews, but finally grabbed when it went about 60% off. The visuals were of course the centerpiece, and generally incredible, but some of the gameplay mechanics sucked, especially in the middle sections of the game where there were too many enemies to comfortably avoid. I even got stuck in a respawn loop where I was being attacked before the screen even lit up from blackness. Was tough to get out of that spot. And the ending was just... bleh. But again, the environments were amazing at times, and I did enjoy exploring the world. Was definitely disappointing in some ways though.
- Selene ~Apoptosis~ - Just kind of a weird horrorish visual novel. Didn't feel much about it, but had it in my library because it was free. I can't really remember much of the story, which says a lot. It mainly involved some sexy cat demon girl. I dunno.
- The Shrouded Isle - Very stylish game about managing a cult on an isolated village. The main gimmick was that you had to sacrifice someone every season. Getting the best results from that required finding the "sinners" and executing them, and keeping the five families happy by balancing the executions. If any family became too upset for too long, you yourself would be killed. It was kind of fun for a while, but it became obvious it was a hardcore, grindy numbers game that didn't allow much wiggle room for mistakes. It got a bit tiresome after a while. I think I only made it through the entire game once, and we still failed because one of the virtues wasn't high enough.
Whew. Next up: Extra Life 2023, in the order I played them:
- Old Man's Journey- Another stylish puzzle game that involved, as you might guess, navigating an old man on a journey to visit his estranged wife before she dies. The central mechanic is manipulating the 2D background to create paths he can use to progress through the regions. Mostly very easy, but a few tricky spots. Decently fun, with a distinctive art style.
- RiffTrax- A game based on the video series of the same name, where you make up jokes about scenes from movies. The quality can be all over the place, depending on what scenes you get to work with, and who else is playing. Played it with mostly preteens who weren't that clever, sadly.
- Loco Official - A Roblox game that's a ripoff of Unowith some modifications. Moderately entertaining.
- A Juggler's Tale - Another Limbo clone. In this one, you're a puppet girl who eventually breaks free from her strings. It had a super-annoying sequence early on where I got all screwed up with the game mechanics, trying to throw a ball at a circus bear or something. I almost set the computer on fire doing that. But as I progressed, it got somewhat better, although there were a few other spots with goofy stealth sequences. A lot of timed puzzles in it. Not horrible, but not great.
- Out of Line - Another puzzle platformer. I really had a type for this year. This one had pretty charming graphics, and a very thin story. The setting was an alien world where some kind of machines imprisoned all these little guys, and you, a little guy that hadn't been captured, had to set things right. It was pretty fun though, with a few relatively straightforward game mechanics. I cruised through it in a little under four hours. Probably my favorite of the three side-scrollers I played over that weekend.
- The First Tree - A third-person, 3D vaguely puzzlish platformer where you control a fox exploring environments while reliving a guy's memories. Really tried to hit the feels hard, but it wasn't that compelling for me personally. By the end I just wanted it to be over.
- Drawful 2 - Goofy party game where you draw funny pictures based on prompts. It was only three of us though, and it's a the-more-the-merrier type of game.
Then for Christmas, the big game I got into was Grounded, a multiplayer survival crafting game that's basically a gamified version of the old movie Honey, I Shrunk the Kids. Pretty dang fun, with satisfying progression and cool environments. The base-building was also a lot of fun. It was my easy Christmas Crack 2023 winner. Unfortunately my companions tired of it, leaving me to mostly play alone, which wasn't as fun.
Okay, that's going to have to be sufficient for 2023. Next up: 2024!
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