Too say PC games don't move units is simply wrong, it is the popularity of the game, not so much the media it is on. Case in point World of Warcraft, 8.5 million units world wide and annual profits in the mid billions per year. That is the future of all gaming if you can't see that then simply look at how many gaming services are moving to "subscription" style purchases (i.e. X-live, MMO's, hell even Gamespot has subscribable content).
PC's and consoles fill different niches in the same market, PC's are for the hardcore, those who want the best performance, the best looks, the most personable gameing experience they can afford and they want it first. Consoles are for those who game but want the work done for them, they are second movers in the industry. Why? Because a PC is intimidating. A big humming machine that costs upto 3 times what the console cost. It takes alot of consumer confidence in a machine/media to fork over teh kind of cash needed to support a PC gamers habits and hardware, Consoles offer a much cheaper, much more inviting alternative for much less cost.
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