@Xristophoros: It's already gotten out of hand. It's the reason games like Madden have absolutely no competition, because there's a ton of barriers preventing a new company from being able to use real teams.
The obvious complaints are those that can be made with everything David Cage has made. The gameplay is weak, more akin to an interactive movie. David Cage has openly admitted that's what he's going for (hell Indigo Prophecy actually says "new movie"). So if you want fun gameplay, rather than nothing but quicktime events, you're going to be disappointed. Worst of all, the stories are always terrible, full of plotholes, nonsensical human interaction, and just wacky plot twists that come out of nowhere. They're games that sell themselves as a movie, and manage to fail as both a game and a movie, time and time again.
@IrishSweenz1790 Using such a ridiculous generalization just kills your point. CoD's system became popular because PEOPLE like to customize. The notion that it's an appeal exclusive to children is just flat out wrong, and laughably so.
That aside, I do still agree with your overall point. Halo needs to stick to what it does well, and should take the influence from other games for minor alteration, not major.
Modern games get absolutely trashed should they not be long enough, lack a cohesive story, don't have multiple modes, and have poor graphics. Yet all of these things seem to go out the window when there's a guy reviewing an old school game who's old enough to remember going to arcades.
I'm aware that all reviews are just opinions, but when those opinions contradict each other simply due to the nature of the genre, then there's a problem.
This game has been advertised like crazy, and while I love stupid games, I've never been one to go for high scores, so I don't think this game would have much replay value considering the actual story is so short.
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