My experience with the Wii thus far has been a little...meh. I love the DS and hope that one day soon the Wii will follow in it's footsteps and hopefully learn from some of the mistakes.
Until recently I had been in a rental type of relationship with the Wii. None of the games were, in my opinion worth spending $40-$50 dollars for. Resident Evil 4 is a different story though. Being the only person on the planet that hasn't played through the game, and being a fan of the series, I found myself in the target audience. And now that I have it I would just like to say: holy #$%! I love that game.
It's a perfect example of how the Wii's control system can beused without shoving the Wii-mote down the players throat. So many games (Zelda, Red Steel, Call of Duty, SSX) have attempted to use the motion sensing of the Wiian extra button. Being able to control a light-saber fluidly is one thing,having to swingin a vertical or horizontal direction to block a samurai swordattack is something else entirely. RE 4 makes you actually forget how well the game controls. I don'tsit there and think: Man, I am using the Wii remote to aim atzombies knee-caps!That is what I am looking for in a game, the seamless integration of this new type of technology into games. I actually though when I played this - "They need to make all future RE games just like this - with these exact controls."
RE 4, though as linear as anyof the RE games, gives you a sense that you are making real decisions when it comes tokilling zombies. Do you run around them? Take them all on wiht a pistol? Group them together and lob a grenade? It's a nicefeature to have. Thespeed of the Wii remote in combat reallygives youan even greater sense of control.
I recall the GC version I previously played being excellent and somewhat difficult. The funny thing is though, when the difficulty of a game is a result ofthe controls (something I didn't realize at the time) it's an artificial difficulty. It's almost as if we lacked a word in our vocabulary to describe a certain process, and instead were being verbose to describe something simple.
This, in my opinion, is the second successful use of the Wii's new technology, after Wii Sports.