So, i'm designing a Witcher themed D&D game for my friends and I, and I am using the Witcher schools as classes (excluding Manticore because we know next to nothing about them), and I currently have Bear, Griffin, an Cat fully drafted with 10 Abilities (one every second level), but I am struggling to find abilities for the schools of Wolf and Viper. Any ideas as to what I could implement as abilities for them?
The44Swagnum's forum posts
I have played all the Dooms games once (3x for the new one), and have played the older ones more recently as I am only 16, but I will say that I certainly agree, and that most of the levels in the Originals feel, look, and play awkwardly if not bad, but there are some gems I guess. Now I think that great level design comes from the likes of Destiny 1 (The years 2 & 3 content), Nier:Automata, and Borderlands 2. But that is just my opinion.
Myself, I hat dropping games similar to you, but find it acceptable to drop them for several reasons.
- Game is boring/A chore to play
- The game itself is bad
- The developers show no signs of support
- The developer support is horrible/really slow (cough Destiny cough)
- You've done almost everything and only continue to play to complete some stupid task (like Pokédex completion)
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