Forum Posts Following Followers
25 7 6

This blog is severely neglected. I must update with something!

Playing Final Fantasy 3 is getting nowhere right now as I have lost all interest in the game despite delving around 23 hours into it. I have been playing other games on and off but right now I somehow ended up back with Mega Man but with the X series this time around by beating the first entry followed with Maverick Hunter on the PSP. I'm gonna hold off for the time being on a blog review of Mega Man X as I have played two other Mega Man games that people may have not heard of Mega Man: The Power Battle and Mega Man 2: The Power Fighters.

Upon finishing all the Mega Man games in the Anniversary Collection, their are two additional games Capcom added that is unlocked by certain conditions. (Beat whoever.) Essentially, The Power Fighters are a boss fight only fighting game that pits you against various Robot Masters from Mega Man's 1-7. These games took place before the time line of the 8th entry of the series so in a sense this is a prequel to 8 but an actual story is mostly non-existent.

With each of these titles you can beat the game in about less than an hour toppled with the fact that it's extremely easy to beat. There is no penalty to being defeated as you can just press start to continue with full health and whatever weapon energy fully recharged. It is a bit odd that you only go through 6 Robot Masters instead of the usual 8 but all that would do was make the game 5 minutes longer so it wouldn't make much of a difference. This game was created for arcades so it makes some sense in a way to make it that long. Overall there isn't really a whole lot to the game other than that. You can choose between 3 characters in the Battle game and 4 in the Fighters and all of them pretty much plays the same other than getting one different ability from Eddie the walking tin can. I thought it was interesting that it can also be a two player game to co-operate against the Robot Masters but not really necessary since the games aren't all that difficult. (Though in the Battles game you get an different ending if you beat the game with two characters instead of one.)

Dr. Wily when defeated floats around in his capsule and a timer starts counting down. At first, I thought that I must defeat him in order to achieve some kind of "Perfect Ending", however it turns out that defeating him in this time limit only awards additional points to your overall score. (By the way, at that point I realized a score was being tallied.) This was a completely pointless addition to the game.

This music was mehh. They remixed the Robot Masters themes somewhat well and was refreshing to hear a reinterpritation of the scores but it didn't hold my attention long enough to care. Another strange thing they did was use different Robot Master themes with other Robot Masters during a match. Several times I would fight one Robot Master and go, "That's not Hear Man's theme, that's Gyro Man's." I guess they didn't want to remix the themes of every Robot Masters. Perhaps they didn't want to spend the extra money or got lazy at the end of the development cycle. It was interesting to learn that Wily was working on Zero of the X series at that time, mostly feeling that Bass is a failed creation on how much of a d-bag he must be. It was enjoyable and surprising to see the Robot Masters do new tricks but the game was wayyyy too short and easy to beat that whatever they did, I just didn't really care. Though it is worth to check out at least for novelty sake, especially if you're a Mega Man fan.