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thebritwriter

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#1 thebritwriter
Member since 2016 • 1 Posts

I wouldn't be bumping a topic, though as this is a joint top on google search (when you type in xcom2 sales) i feel it's worthwhile to provide some additional information.

Xcom 2 sales (starting sales) that were over 800k is very good news which was 5 months ago, and on average the dev team isn't much bigger then civilization team, in relation to AAA game developers Firaxis is one of the smallest, it certainly does not have a marketing budget into the millions like GTA, Halo etc. Some people need to keep that in mind.

The fact it's on console is a reflection they are doing well, their prepared to take a shot on a market that will never match their PC sales, but they feel they can make a sufficient amount to warrant a profit to go back to it.

The game is by no means on a limp, 800k of sales on opening week would have been due to pre-sales and buying on the day so look it as

800k x $40 = 32m

800k x $60 = 48m

We have other costs to take into account of course but over the six months of the year they have done quite well, but we'll need to wait till we get more figures in the next quarter to get a clearer picture.

One point given to me was that XCOM 2012 was restarted a few times, so part of EU's track record as recouping on an eight to ten-year investment.

It's very good news overall and a is a bigger seller then many games of it's type, if it was a sport game or big dev team like GTA then yes this would be a failure, but all in all it's doing very well, the next question really is can it make that more of a profit on consoles?