topherfilms' forum posts
I'm not saying I have all the answers. I think that manyFPS these days suck. And by suck I'm nean "are not fun to play." I've given my reason's why. To say that games are getting bigger and better is rediculous. Remember last generation when a 10-12 hour game was considered short? Many people complained that they were not gonna pay $50 for such a short game. Now people pay $60 for a game half that long. Do you really think replacing GoldeEye's tank levels with QTEs will make it bigger and better? (Don't be surprised if this happenes either.)
As far as RE4 and QTEs, I'm saying RE4 got it right. Everyone else hacked it and got it wrong.
I'm not worried about innovations and the like, and what to call innovative and what not to call innovative. I simply want my games to be fun. I've complained that modern "innovations" are not fun. These innovations are gameplay mechanics I simply don't like. I also don't like random turn based battles in RPGs (or JRPGs if you perfer) which is why I don't play them. I'm not concerned with whether they are "innovative" or "outdated" they are simply not fun. Lots of poeple don't agree with me. Lots of poeple call this gameplay style "outdated." Yet they still make games like this. They also make games not like this.
Super Mario Galaxy is the new bechmark for platformers. Yet they still made New Super Mario Bros. Wii, with none of the "innovations" set forth by Galaxy. It sold better than both Galaxy games combined andstill continues to sell like crazy. You assertion that these modern gameplay elements have to be in GoldeEye Wii because they are the standards of today is simply not true.
GoldenEye is a classic game, and I beleive it should stay a classic throw back design. If they can't or won't stick with the original level designs, then they should at least stick with the original gameplay.
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