tremault's forum posts
outlining exactly what the problem is. many 'open world' games try to be something they are not. they try to drive a 'main quest' to tie it all together. things like grand theft auto... the earlier ones, they did it right. also, world of warcraft has an element of it by having self contained areas. but I think many of the 'open world' games these days are trying to cater to the people who want a linear game and in so doing, producing the 'split personality' i mentioned. either that, or somebody is mixing up 'open world' games with 'sandbox' games.I'm actually dumfounded by you guys. :|
Complaining that there is too much stuff to do in an open world and that it's too big. *facepalm*
If anything I want open world games to be bigger, with more sidequests, exploration, and multiple main quests that the user can decide upon.
What is happening when gamers actually ask for less choices in an open world game?????
I'm at a loss. :?
Boddicker
I did brush over that in my first post by saying, I hold companies to their own standards, not the standards of other games.
ICO has a certain quality, and by the pricing of the full game, the publishers assign a certain value to that amount of content and what a player can get out of it. in terms of a beat-em up, the value is probably due to the amount of characters and not how long it takes to beat the game.
so for a £40 game that has 10 characters and 10 stages, then it stands to reason that an expansion pack with 1 character and 1 stage might cost around £4. I'm not talking about gamers being greedy or having unreasonable expectations. I actually think it's more to do with the value the producers assign to their own product.
by any count, mass effect with a particular number of planets to explore, a certain number of hours available to play, a certain number of weapons to use, a certain number of characters to take with you....
by any of these measures, when we look at a DLC for mass effect, the value is completely wrong.
to follow through an example from here other than game length, in mass effect 3 there are 7 basic characters. from ashes gives you 1 character. so from ashes should be around 1/7 of the full game price. £5.70, disregarding the cost of discs, box, distribution etc. it was actually £6.80 or something.
I realise this is very in depth and maybe a bit overboard , but i'm just trying to illustrate a point.
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