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tripletopper

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#1 tripletopper
Member since 2008 • 34 Posts

I caught possibly the most expensive inflation-adjusted system of all time at a bargain baesment price once in the 90s and twice in the 00s.

And thanks to Macklemore, it will be along time before you find these kind of deals again, because the goodwills are wise to this, and most of their video games are on their own auciotn sites like shopgoodwill.com .

Bally Astrocade, retail cost of $299 in 1977. Inflation cost today: $1200

A used game store that didn’t carry Colecovision in the SNES days gave me advice. A Retro game shop off the beaten path if I’m a little more desperate, and thrift stores and garage sales for bargians. I found a Bally with a box, 4 controls and a couple cartridges for $5 in 1997.

I also found extra Intellivisions. but sold the to the Video Game exchange for barely anything. Then I heard on the Rush Limbaugh show an ad for Ebay. I bought a Godzilla 1984 VHS with the original Japanese spoken language and has no Raymond Burr scenes. If you read the subtitles, they were more critical of Americans than the American cut. When I thought a used toy store offered a low price. i tried to sell on ebay 10x their prosoed price.

I found a Second Astorcade in 2001 with 4 controls, and lots of games including Muncher and Blast Droids for $5.

So Now I had 2. if I knew my friend was collecting classics like a couple years later, I wouid have offered it to him for $50. SInce I didn’t know i sold it on ebay for $300.

Later my Astrocade lost its color. Luckily a new shop was offering retro games had an Astrocade for $60. Considering the ebay prikce s $300 this was a bargain. Plus I sold my B/W Astrocade clearly stating the flaw and got $25 for it.

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#2  Edited By tripletopper
Member since 2008 • 34 Posts

My brother and I discovered this when we were kids, and knew know way to reprot it when we were young. We wouldn't have found it if our Mom, after hearing about the Donkey Kong glitch we found independently, suggested we do what we done in the video a long time ago. Mom insisted we do it a second time, then my brother just wanted to do it a third time just to show Mom nothing was different. But before the life was up, we saw strange effects. Luckily we knew how to duplicate it, and viola, it works.

Website: https://www.youtube.com/watch?v=5v_39rQ88d4

Give comments if neccessary.

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#3 tripletopper
Member since 2008 • 34 Posts
i just got internet channel 4 wii. having same problem. also trouble w/ smash bros but not mario kart. i use sprint pcs. no dsl or cable available. help. best speedtest is speakeasy.net/speedtest Doesn't show # but has speed gauge. look on pc or mac 2c what the lines on gauge =s
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#4 tripletopper
Member since 2008 • 34 Posts

Right Handed, and disgusted by the lack of right-handed controls for consoles. I Played Atari, and that was right handed. (I Know playing video games is a 2-handed activity, but I'm right handed as defined by the joystick hand) Arcades where I had a choice (with buttons being on both sides) I played right handed stick. I saw Donkey Kong experts "cross their wrists" to play Donkey Kong in the arcade right handed. The Intellivision, Arcadia 2001, Colecovision, and Atari 5200 were designed to be ambidextrous, with the thought that the system makers would have more loyalty in controls if they were for both right and left hands.

Then the NES changed it.The pad wasn't too much trouble because I laid it on the floor and used my index and middle fingers to press what were side-by-side buttons. The Genesis was fine. Then Came the Super NES with (Gulp) Shoulder buttons. For certain games I couldn't just lay the joystick on the floor and type away. I had to learn to hold a controller. Surptrisingly it wasn't too hard because just like my index and middle finger did with the NES pads before, thumbs were equally balanced.

The trouble comes in the arcade. One hand presses buttons. And one hand moves a joystick. This is NOT BALANCED. One requires a downward tap, and the other requires a wrist, elbow, and/or shoulder move, depending on individual taste of the player and the game. Downward taps are like typing. You type with 2 hands, don't you? E ither hand can type. So why is the joystick in most games in the recessive hand?

I wasn't very god at Street fighter using a pad with shoulder buttons. So did an experiment. I wrote to Sega and Nintendo, looking for a right handed 6-button joystick. Nintendo was encouraging me to whoop my right-opponents. Sega was a little mre useful, and sent me to KY Enterprises. They're a company specializing in handicapped controllers. I asked for an ambidextrous stick. It did its job exceptfor 2 problems. The first was the button holes were way far apart and not flush with each other or with the right angles of the box. And the second was that the joystick had to be resoldered every other week. He was trying to teach me how to resolder wires over the phone (Why not teach me open-heart surgery over the phone while you're at it.) I said the design wasn't that good, so I threw it out.

One thought occurred it's fairly easy to make an ambidextrous Street fighter style joystick. Turn the joystick 180 degrees, flip north and south, and flip east and west, and flip the rows of buttons. Punches become kick and kicks become punches. This is assuming you want your right attacks on your index finder, middle with middle, and hard with ring. But in some games the concept of left and right might be more important therefore, button swapping might be good. So flipping the buttons on the horizontal axis would make sense in some games. The solution, a remappable button set.

In theory if I knew how to build a "rightie adapter" (kind of like a Lefty adapter made for the 2600, where the North becomes East, East comes South, South becomes West and West becomes North) I could use it for my fighting games. HOWEVER, most joysticks are designed to be used in the left hand, and by flipping, even if I could make my rightie product my right hand would make it cock backwards and/or stretch my index and ring finger while bending my middle finger. But if I preferred a curve button set, like they have in Japan, there's a solution to that. Make a mold that holds buttons, flip it 180 so the contour is a horizontal mirror image, insert buttons, and plug the wires into a box containing native controller innards. This way, you're using authorized parts for each system, can expand backwards and forwards, and there's no lag time because you're using genuine parts for each system instead of having to translate from PS2 to Dreamcast or whatever.

Oh by the way, I was playing Street Fighter for the Genesis with my controller. And for the 2 weeks it worked, I was beating every with my Right Handed Ryu because my dragon punches were 1) quicker, 2) puled off nearly 100% of the time I wanted to, and 3) less predictable by both human and computer opponents. One of those people I was beating was Jamal Nickens the Life to thePower of X champion from Spike TV. Yes I knew him when we were younger, and he noticed the improvement. He probably thanked someone when my joystick broke down 2 weeks later. Ask him about it. My XBox name is Netrogames, and Jamal's is Zophar321.

If there is a joystick maker who can make this design for all systems from the 2600 to the 360, PS3 and Wii. Let me knowhow much it will cost, and if they'll give me a few bucks for each ambidextrous joystick the sell. You can sell it like this:

Try my Street Fightertest. Try a right handed joystick. (And not a PC analogue one either) If it works, your score's improved. If not, you've still got a quality left handed joystick for Street Fighter.

P.S. Why so may video game players call themselves left handed is due to Street Fighter (at nearly 50/50) And since this is a video game site, the right vs. left question implies right vs. left as far a s video games are concerned.