Right Handed, and disgusted by the lack of right-handed controls for consoles. I Played Atari, and that was right handed. (I Know playing video games is a 2-handed activity, but I'm right handed as defined by the joystick hand) Arcades where I had a choice (with buttons being on both sides) I played right handed stick. I saw Donkey Kong experts "cross their wrists" to play Donkey Kong in the arcade right handed. The Intellivision, Arcadia 2001, Colecovision, and Atari 5200 were designed to be ambidextrous, with the thought that the system makers would have more loyalty in controls if they were for both right and left hands.
Then the NES changed it.The pad wasn't too much trouble because I laid it on the floor and used my index and middle fingers to press what were side-by-side buttons. The Genesis was fine. Then Came the Super NES with (Gulp) Shoulder buttons. For certain games I couldn't just lay the joystick on the floor and type away. I had to learn to hold a controller. Surptrisingly it wasn't too hard because just like my index and middle finger did with the NES pads before, thumbs were equally balanced.
The trouble comes in the arcade. One hand presses buttons. And one hand moves a joystick. This is NOT BALANCED. One requires a downward tap, and the other requires a wrist, elbow, and/or shoulder move, depending on individual taste of the player and the game. Downward taps are like typing. You type with 2 hands, don't you? E ither hand can type. So why is the joystick in most games in the recessive hand?
I wasn't very god at Street fighter using a pad with shoulder buttons. So did an experiment. I wrote to Sega and Nintendo, looking for a right handed 6-button joystick. Nintendo was encouraging me to whoop my right-opponents. Sega was a little mre useful, and sent me to KY Enterprises. They're a company specializing in handicapped controllers. I asked for an ambidextrous stick. It did its job exceptfor 2 problems. The first was the button holes were way far apart and not flush with each other or with the right angles of the box. And the second was that the joystick had to be resoldered every other week. He was trying to teach me how to resolder wires over the phone (Why not teach me open-heart surgery over the phone while you're at it.) I said the design wasn't that good, so I threw it out.
One thought occurred it's fairly easy to make an ambidextrous Street fighter style joystick. Turn the joystick 180 degrees, flip north and south, and flip east and west, and flip the rows of buttons. Punches become kick and kicks become punches. This is assuming you want your right attacks on your index finder, middle with middle, and hard with ring. But in some games the concept of left and right might be more important therefore, button swapping might be good. So flipping the buttons on the horizontal axis would make sense in some games. The solution, a remappable button set.
In theory if I knew how to build a "rightie adapter" (kind of like a Lefty adapter made for the 2600, where the North becomes East, East comes South, South becomes West and West becomes North) I could use it for my fighting games. HOWEVER, most joysticks are designed to be used in the left hand, and by flipping, even if I could make my rightie product my right hand would make it cock backwards and/or stretch my index and ring finger while bending my middle finger. But if I preferred a curve button set, like they have in Japan, there's a solution to that. Make a mold that holds buttons, flip it 180 so the contour is a horizontal mirror image, insert buttons, and plug the wires into a box containing native controller innards. This way, you're using authorized parts for each system, can expand backwards and forwards, and there's no lag time because you're using genuine parts for each system instead of having to translate from PS2 to Dreamcast or whatever.
Oh by the way, I was playing Street Fighter for the Genesis with my controller. And for the 2 weeks it worked, I was beating every with my Right Handed Ryu because my dragon punches were 1) quicker, 2) puled off nearly 100% of the time I wanted to, and 3) less predictable by both human and computer opponents. One of those people I was beating was Jamal Nickens the Life to thePower of X champion from Spike TV. Yes I knew him when we were younger, and he noticed the improvement. He probably thanked someone when my joystick broke down 2 weeks later. Ask him about it. My XBox name is Netrogames, and Jamal's is Zophar321.
If there is a joystick maker who can make this design for all systems from the 2600 to the 360, PS3 and Wii. Let me knowhow much it will cost, and if they'll give me a few bucks for each ambidextrous joystick the sell. You can sell it like this:
Try my Street Fightertest. Try a right handed joystick. (And not a PC analogue one either) If it works, your score's improved. If not, you've still got a quality left handed joystick for Street Fighter.
P.S. Why so may video game players call themselves left handed is due to Street Fighter (at nearly 50/50) And since this is a video game site, the right vs. left question implies right vs. left as far a s video games are concerned.
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