http://www.xboxmad.net/x/cloudgine-bigs-up-the-cloud.html
Cloud processing remains an enigma for many gamers. Amidst the furore of doubt over DX12 gains for Xbox One, doubt over whether HoloLens can truly deliver on it's insane tech demo, another pillar of magical Microsoft promises has been forgotten.
Cloud processing is the practice of offloading computational data utilizing your internet connection, rather than your local hardware. Theoretically, a stable internet connection can provide ridiculous processing gains for rendering objects that rely on heavy computational data, like physics emulation. Key word being theoretically.
Cloudgine are developing Crackdown for Xbox One, a game which seeks to take the concept of procedural destruction to the next level. A verified Cloudgine developer took to NeoGAF to lay claims on the technology.
"On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya … That stupid cloud talk again ;) I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can’t wait to get out of the dark. Personally, I can totally understand that there are huge doubts. I’m not an idiot. Too many games did things wrong or communicated something wrong. People want to see what cloud computing can be used to in gaming. So give a chance at least on showing this. I think that would be fair. It’s up to us to deliver on your bolded sentence. Again – personally – I want to see you playing this game really thinking “holy SHIT why doesn’t my mashine burn already?”. We want to achieve this. And we’re working super hard to get to that point."
Crackdown's destruction engine can be seen in prototypical form below, and seems ridiculously impressive. Whether or not it can be pulled off in the real world remains to be seen - given consumer internet speeds are more than likely less stable than whatever dedicated pipes Microsoft uses
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Crackdown XB1 info below:
http://www.crossmap.com/news/crackdown-3-release-date-and-updates-crackdown-to-be-released-excusive-to-xbox-one-15579
Well my goodness. Microsoft really isn't letting this Cloud thing go, are they? They must really being doing something with it.
Really though, MS really seems more and more like the real deal lately. They seem to be trying to innovate with their tech AND their games...while Sony seem like the pretenders in this here video game, game. I mean, cows are waiting for The Order 1886 to release to act as if they have something worthwhile on the ps4 for goodness sake. And the whole H1Z1 debacle, my goodness.
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