World In Conflict
World in Conflict is a real-time strategy video game currently in development by Massive Entertainment and to be published by Sierra Entertainment for Windows and the Xbox 360 .
The game is set in 1989 where economic troubles cripple the Soviet Union and threaten to dissolve it. However, the title pursues a "what if" scenario where, in this case, the Soviet Union does not collapse and instead pursues a course of war to remain in power.
Plot
With the Warsaw Pact on the brink of collapse, the Soviet Union decides on a bold strategy of blackmail; unless the United Nations agrees to support the faltering Communist economy, the Red Army will invade Western Europe. The UN ignores the ultimatum and the Soviets make good on their threat, assaulting NATO positions. However, in order to keep America from intervening with the REFORGER convoys, which in the event of war were to reinforce Europe, the Soviets open a second front by invading America, by hiding inside disguised freighters. The assault is preceded by an air-and-seaborne attack on the city of Seattle, as seen in the announcement trailer. Other trailers show a nuclear attack on a US airbase, somewhere in the desert, and counter attacks on small towns named Parker's Creek and Pine Valley. Fighting can also be seen in New York City in the Exclusive GC 2007 Trailer.
A trailer titled Looking for Survivors states that American cities are being destroyed 'all over the West Coast'. On the official website, the banner shows the Carnival Pier located in Los Angeles. Massive has revealed that, besides the continental United States, Europe and Russia will also be locations in the game;
FeaturesInterface
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The game interface for World in Conflict is smaller compared with other RTS games. There is no framing in the game, so the interface is dramatically reduced especially in the middle. The middle is replaced with a list of units, the top right hand corner is the expandable reinforcement procurement list. The bottom left hand corner is the mini map, while the bottom right hand corner is the special abilities buttons (including unit formation). Overall the smaller interface allows players to have a bigger view of the battlefield, allowing them to micro manage easier than other RTS games. Players can also chat with other people in the game, or outside the game as there is a messaging system which can be used to chat with your friends outside the game a player is currently in.
World in Conflict features a fully rotational 360 degree camera. The player uses the WASD keys to move the camera around the map, whilst clicking and holding the mouse wheel is used to look around from a fixed position, players can move the camera as far down as close to the units on the ground. However, Massive's development team has opted out of implementing the planned FPS mode in-game.
Roles
Another feature is a system where the player may choose a one of four roles in battle: infantry, air, support or armor. Each role has exclusive special units. The more basic units of the roles can be purchased by everyone but are more expensive for players with a different role. Infantry players have access to specialized infantry squads and light transport vehicles. Armored roles have various grades (light, medium, heavy) of tanks as well as APCs. Air consists entirely of helicopters suited to various purposes. Support players have access to repair, anti-aircraft, and artillery units.
Tactical aids
Tactical aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers, carpet bombing, or ordering the launch of a nuclear bomb. Tactical aids are available once the player has gained enough tactical aid points, these points are accumulated via action on the battlefield, such as destroying enemy units, capturing command posts, or building small defenses at command posts. There are three types of tactical aids - non-destructive, destructive and indiscriminate. Each type contains five aids, which vary in effectiveness. The more effective the aid, the more points it costs to deploy. In order to balance the game, however, Massive Entertainment have stated that nuclear weapons are only of tactical size and will be very hard to acquire more than once in a single game. Other tactical aids include artillery barrages, additional units, and various forms of air support. In multiplayer games, teammates are able to pool their tactical aid points to a specific player via the 'tab' button in order to purchase expensive aids.
Here Are some Screenshots from the game:
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