@tinoush: agreed I also think it was to do with not wanting a reason for people not to have online with Switch or fear it would cripple the virtual conole on Switch
@fig56: good points, it could have been a low revenue item just to create the Nintendo buzz again, with the Wii U not being super great and a un announced Switch on the way they needed to get the Nintendo buzz going
@barcaazul: agreed it was so easy to hack and add every game, this combined with worrying what that hacked console will do to any ideas that have of seeling games individually on the switch throught virtual console
@darksouls: not really, charging $5 a game on Virtual Console on the switch will be big money, having a hackable NES classic that can hold every NES game plus more can impact VC game sales. Greedy yes, dumb no
@yangwenli1: agreed I normally dont believe in the Sony should do it because Xbox does it but this to me is different its changing the standards to how digital purchases are treated, there is no hardware limitations like backwards compatibility would need, not database issues that might be preventing PSN ID changing.
This would 100% be possible on any service that sells digital content, hopefully MS starts a trent accorss all platforms
@overachiever89: That would be nice, or will they do something silly like make any game you got a refund for not purchasable , like the store will say cant download because you already own it
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