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Pikmin 3 (Wii)

In a distant future...

Captain Olimar has died and his son, Captain Olivar inherits all his father's Pikmin, along with a massive family fortune that he soon uses to buy a gigantic mansion. Instead of hiring maids, he uses his Pikmin as slaves to help him around the mansion.

You have been invited to Captain Olivar's mansion for the funeral of Captain Olimar, and you have seen the brutality of which Captain Olivar has used his Pikmin for. You decide to help the Pikmin overthrow their evil master, Captain Olivar, but you only have 20 days, each day an hour, to overthrow him before you are forced out of his house.

In this game, there are 5 types of Pikmin:

Red Pikmin - used for fighting enemies and pushing large objects

Yellow Pikmin - used for throwing bombs

Blue Pikmin - used for doing all the things Red Pikmin can do, only in water.

White Pikmin - used for dismantling, activating, or electrecuting enemies, or turning on or off switches.

Green Pikmin - used to poison plants by ejecting a poisonous gas from their nose - all Pikmin are immune to this gas.

Now, the real objective of this game is to move out the Pikmin's evil master out of the house by setting traps, pulling pranks, causing leaks, fires, floods, messes, and more without getting caught by Captain Olivar, his security robots, or giant bugs and beetles!

That would be so sweet!