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vlam

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#1 vlam
Member since 2003 • 25 Posts

SF4 is the worst ive seen with matchmaking. 3 games to choose from and they fill instantly and have different extremes of skill.

MuscleCarMan
I totally agree with the fact that SF4's online interface is the worst, however, I would hardly consider SF4's online system matchmaking, since you can choose to be host or as guest you have an arbitrary choice of who you want to play with. I say arbitrary because by the time you even access the information of each of your choices, your opportunity to chose them is already closed. Capcom found a "perfect" balance between manual-host and matchmaking that would guarantee the worst possible online experience.
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vlam

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#2 vlam
Member since 2003 • 25 Posts

I don't see a problem with matchmaking, if executed well. I find that in many games, a lack of matchmaking normally results in a lack of general variety in the maps or gametype. There usually ends up being 1 or 2 'favorite' maps or gametypes and those are normally the only matches found. Less popular maps that are still enjoyable to many, are left unplayed. Sure, manual-host systems allow deeper customization of the match by the host, however, that freedom comes at the expense of other players' familiarity with the match, when taken to extremes. I think the whole Gears 2 matchmaking was conceptually brilliant. However, the Gears 2 online team lacked the proper skills and experience with the matchmaking architecture to make it run smoothly. Having a voting system for 2 variables (map and gametype) is a great way of ensuring variety without sacrificing player interest/familiarity. If finding games in Gears 2, worked with the efficiency of Halo 3 (in its prime), it would have been a great online experience, in my opinion. Another factor to consider is that joining games with friends is a pain in the ass without matchmaking. It's hard to find good games that have the perfect number of players. Even if you find the right people, you usually end up having one guy as host the whole time, unless everyone agrees to quit and join a new host every few games, which not only is a pain in the ass for everyone, but also not a likely scenario.

On the other hand, matchmaking is a fairly new system, not too many people in the industry are masters at creating such online interfaces, so there are bound to be problems. However, with time I believe that they will find a nice balance in the benefits of matchmaking and manual host/custom games. We just have to be patient and not jump to conclusions; claiming that matchmaking sucks altogether and we should always stick with the old.

Anyway, this is just my opinion.

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vlam

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#3 vlam
Member since 2003 • 25 Posts
My TV is a Samsung 52" LNT5265, which definitely supports 1080p. As mentioned above, I play my 360 on 1080p on that same TV, run my computer at 1080 on it too, and do everything on a PS3 on 1080p, except play PS3 games on disc (downloaded demos and games are in 1080p). I checked the video settings on my PS3, it lets me check the checkbox for 1080p, but won't let me uncheck the standard def checkbox (it's greyed out and doesn't respond to any buttons), but I figured thats a default setting that you can't remove. I've tried everything in the settings, from checking all the supported resolutions, to only checking one of each at a time.
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vlam

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#4 vlam
Member since 2003 • 25 Posts
I can't get my PS3 to play a PS3 game in high definition! I know it's not the TV, because everything else works in high definition, from my computer, 360, even to the PS3 menu and demos I download. However, once I put in a PS3 game and play it, it switches to standard definition. I've checked all the settings, but nothing seems out of place. I am using component cables. Does anyone have a suggestion?
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vlam

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#5 vlam
Member since 2003 • 25 Posts
As many have mentioned before, it is cowardly and is a reflection of the real world. I suggest, the regular use of the File Complaint feature on X-Box Live, not the Player Review (player review will not result in any consequences for the offending player). Despite the common belief that it doesn't do anything, it actually suspends players' live accounts if enough complaints are filed. I have a friend who talks so much **** on Live, that his accounts normally only last a month or two, due to complaints. I don't agree with his actions, but I can't stop him. I mean, some people have the money to keep getting accounts and don't care about losing their gamertags, but it seems like many people do care and don't want to deal with getting new accounts every so often. I feel like if more people started using the complaint function for derogatory use of racial slurs, it'll decrease the frequency of its occurrence. By no means will it erase racial slurs off Live, but have people think twice before spewing them out, in fear of receiving enough complaints to cancel their gold account. So I say tell everyone you know to start using the function.
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vlam

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#6 vlam
Member since 2003 • 25 Posts

I definitely like Halo better, but I feel like it's a thing of preference, not which game is actually better. However, the comments about Halo being a better package is pretty clear. The 4 player online co-op is one of the funnest things, especially when you enable skulls to switch up the gameplay. Forge is also revolutionary for console FPS. Films, and a diverse campaign...Yea, the package is more filling, but it still all comes down to taste.

When COD4 came out, I got it and stopped playin' Halo for about a month. However, COD4 got old to me, because I don't like FPSs where it takes one to two bullets to kill someone or die. It takes the diversity out of how an encounter can go down, and how many decisions I have to make when I'm aware of an opponent. For the most part, I felt that COD4 was about placing yourself in a good place before you even know where the opponent is, so that you see him first. That and team communication, though team communication is a plus in both games. I see Halo rounding out between coordinated team strategies and micro-encounters. I like my battles more personal.

If you've played Starcraft and Warcraft 3, you can kind of make the same comparison....Kind of. Warcraft 3 had more focus on micro management of units, whereas Starcraft focused more on managing armies. Battles contained less units and took longer with WC, but you had to pay attention to every aspect of unit placement and actions. SC battles were larger and quicker, and outcomes were based more on building the base and amassing the right units. So this mediocre analogy is just trying to say, though these games may share the same genre, they focus on different aspects. Both great games. Fanboys are idiots. Anyone can come up with an argument for why their favorite game or console is better, but such arguments are meaningless when applied to such subjective topics. Just state what you like and don't like, cuz that's what it all comes down to. If we were talking about physics or mathematics, we could arrive at a conclusion with a correct answer, however, we're talking about Videogames.

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