I found FFVII: Crisis Core to have an amazing introduction. It played great with my yearning to relive the glory of FFVII, the evolution of graphics so far and the use of the lore.
I've got to say I'm all for innovation in video games, but it seems that the market doesn't like it too much. I use the example of the Final Fantasy series a lot to make this point against the The Legend of Zelda series. While Final Fantasy has taken risks, evolved and suffered changes (many of them bad), it's still pushing to find diferent mechanics and elements that, for better or for worse, keep the games fresh. On the other hand, The Legend of Zelda tends to repeat it's ideas a lot; I'll admit I have not played Skyward Sword nor A Link Between Worlds, however I've beaten over 10 games on the franchise and they are very similar to each other, with the fanbase disliking some of the changes I've appreciated. I've had a blast with both franchises, but still I apreciate what Square-Enix does a lot more that what Nintendo does; I feel like I've replayed Zelda with each new game while each Final Fantasy is very unlinke the last one.
I know I may be alone in this but, does anyone else feel like every Zelda plays the same way, follows the same formula (3 or so temples/world changes/7 or so temples/ last battle), changes its narrative very little with each iteration and every temple is just an excuse to showcase the weapon it provides? They vary between 2D and 3D, but that's usually hardware limitations, not new experiences... I'm really surprised with this quote from Miyamoto... specially because Zelda is not the only franchise that does that; Mario is even worse and Mario Kart is the worst. On the other hand, Final Fantasy has evolved very much since its first game, but people seem against change... Don't get me wrong, I enjoy Miyamoto's games and I love Final Fantasy, but there is no telling the correct way of designing videogames...
I'm a huge fan of the series and, even though I enjoyed 6 to 10 the most, I've had a blast with each new release. To be honest I'm kind of relieved that the cancellation rumor existed since it somehow put a spotlight on a project that was slightly forgotten by the mainstream media. I really am looking forward to it and I hope it turns out to be as great as it has looked ever since E3 more than 4 years ago.
@28362g I understand what you mean, but having multi-touch does not mean being forced to use it in every single game just because it's there. The mechanics of many games (cheap downloadable titles come to mind) could have been thought for, as you say, not picking up the controller and using its multi- touch pad instead. I'm not saying it should be something every game had to take advantage of, but there would definitely be many more possibilities. In the end, I'm not even saying they should have done it; but I believe it is all a matter of being a low priced accessible product and not a matter of it being "unwieldy".
This is probably for the best; multi-touch would increase its price after all. However, it seems to me that the ability to wield it has nothing to do with it. It'd be like saying you can't hold an Ipad with one hand and zoom into a picture with the other hand. In the end, I believe Nintendo just didn't care for it and it will probably work as well as expected anyways. Just my two cents.
@inaka_rob I agree, it's Electronic Entertainment Expo, but this page is GAME spot, not Electronic Entertainment Spot and should be talking about wining in the games department, not in the electronic entertainment one... just following your logic.
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