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Game industry goal setting power!

Today I will talk about another issue that usually not only start-up`s but a lot of businesses, companies, especially guys who just started taking place in the game industry don`t think about.

THE POWER OFF SETTING GOALS!

We just had the same issue not long ago; basically we knew our goal but never put it don on a White Paper and set our outcome. We did everything but see where are we heading.

Creating games and learning is not easy, but is not the only thing u need to do. The game industry in our days is quite big and easy to get into but still a lot off Start-up`s don`t successed, for the simple reason that they don`t take it as every other business and don`t set goals. Most off them think that u get into it, just because I can a game and u are a big hit, that`s a BIG NO NO!

There is so much into it more then that, u have to be on top like any other business and do the same steps only in an online world, but other then that a game creation is only 30%, there is selling, advertising, making sure that your game works, updating content, not even talk about your business or company paper work, u have to upload your game on different kind off platforms, etc.… but all about this on a different blog post promise!!!

Our main purpose is to help everyone just getting started.

And your 1st ever thing to do should be set your goal with an outcome and a date which you can not pass! Set a goal like developing 1st game and give it a date let`s say 2018.03.29, but make sure that u are realistic at all times don`t set something like in 1 day cause that is only stupid and will never work. Then after u set it work on it, don`t think to much grab a pen or in modern days lot off people do in on there MacBook or Laptop and write about it, how you want it to be, how will look like, feel like, how it is going to make the people that buy it feel (this is good even when you think about your audience, who you want it to be), how do you know it will work and how should it be finishing, etc.… many more stuff u can wright and don`t forget to be specific as u can be. Off course meanwhile it might change but at least you know what you want and when you want it. Not everything will come thru only the things you will work on. YES U HAVE TO WORK ON IT! Writing it down just sets your outcome and your goal.

Do not do the same mistake and be smarter then everyone else, like we did as well, learn out off our experience and be smart. We off course are not saying that there are no other ways to do it, but this is the way we know it and this is what works for us know. If you have any other ideas feel free to share with us, we are a Start-Up as well and let us help together and be part of the game industry, let`s take part of the revolution together, it is easier and we probably will save a decade.

Next we will talk about other things as well like how to set your customer base and how to advertise smartly as a start-up, how to manage your team, how to motivate them, and much more. Or if you want us to write about anything please just feel free and let us know, we are here to help, we love thinking that maybe somewhere what we do and say helps someone out and makes there life easier, we never had that but we would like to be one.

First VR game and obstacles you might get!

Hi there guys, first of all you should know that we are new on the market as well, we are a start up company and since we had a lot off issues our self and obstacles with creating, publishing and advertising our game, we from VR Friends decided to give some advise or better said a good word out about the obstacles you might get out there while creating your 1st game. Off course good fact to know is that depending on the type off the game you create you might find other issues as well or just totally different.

Please fill free in this case to make a comment underneath and say what kind of obstacles and issues did you have with your 1st game. Give a good word to all off those who are at the beginning, let us create a community where good developers gather and help each other out,even if you just helped you can give ideas, so feel free don`t be scared!

Before we start would like to say that not long ago just a few weeks ago in 2018 February we finished doing our 1st ever VR game "The Next Day After Friday" after encountering with lots off issues our self, especially for someone who is new to the industry and never done something similar like us.

Long story on short in late September 2017 after buying our 1st VR headset the HTC Vive and trying out to build our start up as an arcade in a small community in Romania, did not succeed with the idea as we been new to the industry not a lot off experience and to be totally honest not to many resources either, but with a big heart to build our business up, we decided to start studying the world off VR and developing more deep. We got into Unity which helped us enormously. Bought a few Courses on Udemy and off we went to start our journey in the VR world of developers.

Finally at the end of February 2018 finally managed to finish up what we started off course meanwhile we encountered lots of obstacles. One of them being the idea what should we do?. We started off by paper and pen and watching lots off games and playing them as well, but most importantly how could we build a game that we will be able to manage, we could not be to brave and not to brave either. If to brave you fail by not having the experience and the knowledge and if not to brave then the fail off not creating something good and failing on the market.

After we came up with the idea off course meanwhile almost everything changed, the hole concept off it, we started building the objects, started developing the behaviors which can be a very exiting, time consuming and really challenging thing to do. Especially when the codes u created start having bugs, are not arranged, you do not know why isn`t it working, but don`t won`t to get in more detail cause will be too long story lets just keep it as much as we can short. For example our darts did not want to work, after lot off days and hours off struggle we spoke with a good friend and got it sorted for us, and told us as well what the minor issue was. All minor issues can be very big when not being able to do what you want and make your objects in the game behave like they should be, so advice always seek help and advice from others when u really need it, but firstly try fixing it yourself, best knowledge is self teaching.

Then we had issues uploading the sound putting them together, lights all this are major factors. Does hours spent only by checking end testing every single thing on the game we had no one talks about it, but in the end when people decide to buy your game and play it then leave you a nice little positive review is worth all the work that you put in.

Then we realized that all this things are taking so long and never ending,it is like the game will be never done, we could`nt see the light at the end of the tunnel , so we needed to work on our patients and stress level. Then we needed to buy a few stuff for game like hands for example or if an internal game as ours that is being played in the house you still need to think about the outside view, finding the right template could be a real pain and hard especially one that fits your game, after finding it you have to insert it into the game which as easy as it sounds not so.

Then you need to think about the people. Finding the right people is essential as well, you have to have harmony and you have to find people you can communicate and work in a team, so total harmony and team play is a crucial essence.

On the way we found out as well that it is really good from time to time to keep people busy and give them tasks that challenges them as well as keep them teaching all the time, self development is very important but if you want to keep the people you work with is not enough only to have them you have to develop them all the time, help them learn, and if you do it in a team it is even more exciting and fun.

Usually we don`t like to only work but people and everyone needs some time off so make sure that u cover that part as, not just the part where u work and develop. Party`s, team building adventure`s or even traveling somewhere or going out on a night out help is up the tension build up along the way and at the workplace. I think this is one of the most important ones of all to keep everyone happy and everyone to enjoy themselves, then u wont only get people who work with you but you get partners for life.

And last but not the only thing honesty among all, give honest feed back to everyone involved in the project, even if they don't like it doesn`t mean you are not right or someone else is not right, important is to be able to talk about it in an honest manor.

Virtual Reality in the real world!

Let's start by putting meaning to what virtual reality means in fact. Virtual reality is one of the most newest and modern technologies that we have, even do it has been on the market for a few years now, it is still unknown to many people and is still developing constantly. People sometimes miss judge sometimes to fast by saying it is stupid leave in a real world, it is only for kids who like to play not for me, i am to old for it, i am to young to play games, and so on and so on... In fact there is no age limit to it at all and if you don't believe me just go and see for your self.

In fact in the real world and in modern days virtual reality helped more people already, with only the simple term of playing a game, people with anxiety or who are depressed old and young no matter the age. But in fact it is not only used in the game industry it is used very often in the health industry or car industry to develop vehicles, it lowers the cost and it is just amazing when you don't have to build it to see it just put up a glass and it is there in front of you! It used this days by sales people as well for example in properties, u don't need to travel long and very stupid distances to see the house that u going to buy or you don't like and then the company and u start to loose a lot of time and money, you can just hop on one of the virtual reality glasses and you already there, you can walk into your dream house, touch items and so on. As the technology moves forward more and more opportunities pop up and more developments bug fixies will be dealt with so it really serves the human needs.