We are excited to announce a new PUG Cup tourney. This friendly, off-season competition will allow players to get a fresh feel for competitive play alongside new teammates, free from strict clan duty.
Competitors have until [color=red]Thursday, June 2nd [/color]to sign up here. Random teams will then be created, each with roughly 12 players. This will be repeated twice, and all 3 line-ups will be posted as options in a poll. The draft that the community votes for as the most balanced will give us the final teams. They will compete in a single elimination tournament, fighting for the winners' glory!
Savage XR, now in its late beta, is true to the unique gameplay of Savage. War in Newerth never gets old! *So go on, dust off your mouse and join us for some clanless pwnage! Don't forget to tell your clanmates and friends about it: the more the merrier! Don't be afraid if you're less experienced or rusty at the game. Anyone who got time to play weekly matches can join up!
Gameplay: http://www.youtube.com/HurlyBurly3027
eSports: http://www.youtube.com/Hafizlufas
Download (Freeware): http://www.newerth.com
whois80's forum posts
The combat of both games take minutes to learn and years to master.
Both games are masterpieces of game design IMO.
FPS based: "Quake 3 Arena".
Very fast paced, rocket jumping and strafe jumping plus a variety of weapons without aim restriction on movement.
http://www.youtube.com/watch?v=DKtLa2pFlPo
Melee/FPS combined: "Savage: The Battle for Newerth" (XR)
Fast paced leap vs block, simple but absolutely brilliant. Weapons don't have aim restriction on movement either.
http://www.youtube.com/watch?v=-4EaaRoACrk
I love Hack and Slash and I checked some videos about Vindictus. The combat looks like in an average button masher, not much mousework required. What matters is what you do and less how you do it. This makes a game less rewarding and boring.
[QUOTE="whois80"]Quake...hardest to master FPS game todaydos4gw82
Pretty sure that title goes to Starsiege: Tribes.
Are you serious? "Starssiege: Tribes" has no advanced game mechanics like starve or rocket jumps, is a lot slower paced and less demanding concerning weapon timing and health/item management.
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