Below are some screenshots of my first attempt at 3D modelling. I started out with basic primatives; the body is composed of two spheres. Each leg is made of one multi-segmented cylinder welded to extruded polys in the body. The neck was made from a cylinder as well. I wish I would have made a screenshot of the early goings-on of the model, but what can you do? Keep in mind that I am by no means a professional artist, and this model is by no means finished. Also, as is the paradigm with game model creation, I'm trying to use as few polygons as possible (still need to cut down on some of the geometry in the torso). So anyways, these three shots will kind of show how a game model comes together, with more to follow as I work on it (these go from earliest to latest).
It still needs a lot of work. I've been really swamped at work lately, so I probably won't get to mess with it too much till after the new year. As soon as I get the model where I want it, I'll photoshop up a skin for it, rig up a skeleton and get this thing animated. Then I can seehow it looks in a game engine, namely Torque (I'm poor).