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Bugs vs. Money

Goldbug

FPS are becoming more and more famous in our lovely community.

With "bombastic" commercials and lots of interviews, the developers "try" to catch our attention to their products.

The recipe is simple: invent or buy a game-engine, mix with an environment, a small hint of a story and then you have your home made product. But wait, did we not forgot something? Oh sorry yes - TIME.

And that fellows is the core problem, not only for FPS but for all games. On the same time, money is the second reason why some games looks like "crap".

We should not forget (that's my opinion), that some games are just putted on the market as an experiment to see how the engine works (Mind Jack), and on the same time the developers earn some money with it. Later, when enough experience is collected - the "real game" is published.

Now, why Bugs VS Money - the formula is TIME = MONEY as we know from the financial world.

From the idea until the release, a game can consume a lot time…example: FF-series, Marvel vs. Capcom 3, The Last Guardian (we do not even know when it will be released) etc..

Consuming a lot of time also means consuming a lot of dollars. The result is a horrible, wanna be, bad telling story FPS. We pay the bill for a product that should actually land in the trash…And that folks is a SHAME.

On the other side, buying such bad products, we finance the future games that - hopefully - should be better.

We as the consumers always pay the bill for bad products and ideas.

"That's the mentality here that's the reality here
Did I just hear somebody say they wanna challenge me here??" eminem