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Ground Alpha

Games like Bad Company, Medal of Honor or Black Ops did always give us a "taste" what war is or what it "feels to be there" on the battlefield.

Unfortunately the main story (campaign) is almost linear, the numbers of enemies are limited (almost) and the environment do not take much damage when you - for example - crashes with a tank in a building.

The multiplayer part of those games is what keeps the title "alive". But also here, unfortunately, the fights become "boring" with the time (my opinion you must not feel the same) and after a "short" time the game is over - next round.

My idea - let's say proposal/dream - is to create a multiplayer game which time is not predict but the environment will "decide" when GAME OVER.

The BASIC: We start in a small city (with a lot of buildings + houses, canalization, few factories, some vehicles and it is abandoned but intact) - let's say 5 miles x 5 miles - that's our playground. Now we have two groups, let's say BLUE and RED and both do not like each other :-)

The ART OF WAR: The main goal is to destroy your opponent/enemies headquarters - but first you must find it. Each group starts with individuals "specialists" (one specialist could be: Sniper - Infantryman - Medic - etc…) and more or less the same amount of players. Everything on the playground (small city) can be used and you can access every type of building. Now, when both groups starts to shoot, the environment will take damage - and more they shoot at the same target more damage it will take until it collapses COMPLETELY. The physics should be realistic as in real life. If something explodes then it should start to burn after the explosion. Also, if one building crashes and hits another one, that one should also take damage and so on. The vehicles (school bus, taxi, truck, motorbike…) can be used to transport people or just to block a street. Rocket Tanks and normal ones can also be used but they are hidden. The player must explore the terrain to find the best way to move forward. Now, what should be special on this game? The environment and the soldiers - when the player starts at the beginning, the whole city is intact. With the time it will change his appearance, and mechanics. Time is not important 'cause the goal is another one. When everything works well, it can take hours or maybe days until one side wins. Another possible way to win is when EVERYTHING is destroyed - then there is no more a hideout for the headquarters. Then the side who did more damage to the environment has won (one possible way).

Details: The essence is to be part of a fight that does not just end after 7min. or maybe 15min. The player can left the game after a couple of hours, come back on the next day and the same fight is still on - just with a different terrain.

Guilds could be created; someone for example from your own group betrays you and starts his own headquarters (after some experience points gained on the game) and then we would have 3 of them. Day and night could be included for more realistic; also the weather (rain, snow, fog).

Every player can perfectionism his character and be a ultimate sniper or a deadly Infantryman - there are NO LIMITS.

The whole article is JUST a imagination what could be. I also do not think that at this moment any console could work properly with all those "calculations" on the background.

Again, what matters is the idea - perfectionism will/can be done later.