I've pretty much had it with how game developers are making their games harder and harder to read with texts sizes so small that you spend your time squinting at the menu options, and the bad news is: It's getting worse! What? Do game developers expect everyone these days to now have a 60" HDTV in their basement or something. I loved Batman: Arkham Asylum, but my biggest hangup with it was how the font size during the menu screen and in-game insturctions was barely readable. But as newer games are being developed, the problem is getting worse! I've been greatly anticipating the arrivals of Dead Space 2 and Mass Effect 2 for the PS3, so I downloaded the demos for each game and was greatly turned off by them. Not only was comprehending the starting menus extremely difficult, but the game play was extreme frustrating when trying to pull up a menu and instead of words, you have white blurrs. Now, It's been a year or so sense I've had my check-up with the optimologist. But back then, I had 20-20 vision, and I doubt my eyes have gone bad that quickly.
What is the point in making nearly elligible font sizes? I thought Fallout 3 was pretty bad about it, but EA has taken a bad thing and made it worse! Why? What are they trying to accomplish? It doesn't make for a better gaming experience, because it distracts rather than adds to the gameplay. Thank God for the Nintendo Wii! You have to be legally blind not to be able to read those games. Maybe EA could learn a thing or two from those guys.