[QUOTE="ActicEdge"]
Limit break "is" attack. You can't avoid activating limit at some point in this game, it is just "super" attack. Terrible reasoning. Every FF game can be reduced to attack with (attack ability) and heal with highest level cure spell. That's literally all you need for most of them in most instances. There are a couple battles where you have to use solely magic or do some arbitrary dumb strategy but its pretty rare.
mmmwksil
Exactly. Which is why XIII's combat is better.
Switching paradigms to battle efficiently is a great way to keep combat varied and engrossing throughout.
Yes, it boils down to the same idea every fight (stagger first, kill after), but it's better than Attack Attack Attack Cure Attack Attack.
How's that any less efficient than using cure with every character keeping in mind of VII's gameplay and keeping in mind when it was released? Only thing XIII's gameplay helps achieve is less envolvement with the gameplay. I mean, you like a game with the exact same gameplay (lost oddysy) that was released... 2 generations later? BLEH, keep trolling.
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