xXx_Rork_xXx's forum posts
Interesting, would probably have to be a slot 2 perk, but could be cool. I personally thought that a revive perk should bemadeto revivethose in last stand, but that was before everyone started using martyrdom.Retaplar
I don't want to encourage wandering off this specific topic, but I was thinking of a feature where you could pick up injured team mates or those in last stand and carry them like you do to MacMillan in the single player campaign when he is injured. However, the whole game would have to change ^^. To your Perk slot idea, I think it should be a Perk 3. It doesn't give a huge advantage and could two attachments be compared to two guns of 'Overkill' in the Perk 2 category?
To TigerFanRed's point, the whole point of a perk is that it tips the scale slightly in your favour, depending on the situation. I don't think that this perk would be too powerful - you'd be silent and perhaps have better accuracy if you prefer a different sight, but you'd have to swap it out for another perk, therefore being balanced.
A main reason to have this perk is to use a Silencer without having to utlilise the iron sights, which can be rather hard to use on some weapons. I enjoyed having multiple attachments in the single player campaign and I believe that with deliberate choice of acceptable attachment combinations and which perk slot it should be, it could be a nice addition.
For those who argue it would be overpowered, I will represent a few examples. For a simple Silencer and Red Dot Sight/ACOG Scope combination, the player gets the benefit of being 'invisible' whilst either maintaining their weapon's range or having a better sight. The ACOG Scope's range effects could be considered the real perk, whilst the Red Dot Sight merely a preference. Hardly overpowered; a perk is supposed to give an advantage.
Combining a Grenade Launcher with a Silencer again merely gives a slight advantage of being 'invisible' whilst firing. A Grenade launcher and an ACOG Scope/Red Dot Sight, like before, increases range or provides a better sight. If people believe that a Grenade launcher and an additional attachment is unbalanced, then merely make this 'Double Attachment' perk a Perk 1 slot. However, I would say that both of the examples are a fair advantage.
As for ideas of the slot this perk would occupy, if a Grenade Launcher and another attachment seem too powerful, then merely make this perk fit into Perk 1, as stated, seeing as they do seem to be additional equipment perks anyway. However, I believe that everyone would choose this perk if in that slot, so I think it should occupy Perk 2, where the majority of the most popular perks are. This way, the Silencer would not be too powerful as you could not use 'UAV Jammer' and the weapon could not be too powerful as you could not use 'Stopping Power', for example.
Either way, tell me what you think.
[QUOTE="outbreak201"]hey i take back all what i said about mass effect...This game OWNS...just took a little time to get use to for me!! but ya THIS GAME ROCKS !!! galaxy map...dune buggies!!! biotics!!! HELL YA!!!! clarkportmanken
at first i felt the same way was a bit let down, but it was mostly cause i didn't like the look of my character(lol bit shallow i know lol) anyways i made a new character started playing and damnnnnnnnnn i luv this game its one of my new favorite games of all times luv the story and dialogue animation everything. also i luv how you can turn the film grain on and off sometimes i think it works really well others i prefer to see everything more clearly. anyways the only thing im not to crazy about is some of the music but i can replace it with my own. i luv this game and it surprised me how good it turned out to be.
this is an amazing month every console released what i personally think is the best game on the console to date. November rocks thanks bioware.
Can someone please explain this 'film grain' effect, because I have never heard of it. What does it look like and when can you activate it?
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