"Pirates to game companies: Make better games and other great stuff"
That's right, it's 2007 and I've bought games and borrowed games (ooo pirated) like anyone else. Piracy will never go away unless you go the "Bioshock" or "Capitalist dictatorship" way (also from bioshocks story lol) where you lock down PC's into Nazi nirvana. You're NEVER EVER going to 'eliminate' piracy, maybe you guys should learn from STARDOCK with Galactic civilizations 2.
When it comes to Bioshock you think that guys making a game about ayn rands capitalist manifesto objectivism, human nature, crime and backstabbing would understand this by now! The truth of the matter is this: you guys are selling LUXURY disposable items and on top of that you're selling a product who's supply is infinite. Trying to apply scarcity economics to such items beyond a limited profit period is immoral, if the world had a fountain of infinite food and all it took was a finite amount of work for the recipe to make such food, is there a point where artificially restricting an infinite supply of food should be illegal? If it was food instead of games that was so easily piratable and available entire industries would go bankrupt overnight but I doubt you'd see people trying to "copy protect" food, but they sure would say "they owned their own recipes". The game industry still profits DESPITE PIRACY, and there are bigger problems in this world then piracy (War, Poverty, healthcare, crime, education, etc)
I've been thinking about this for awhile I really think you guys should WORK WITH the flow of piracy instead of against it. Pirates buy games, they aren't stupid. Pirates are EVERYONE, they aren't some group sitting in a dark corner you can pin down and look down your nose at, they are your brother, sister, mother, father, friends, etc.
I've bought a tonne of games in my gaming career, and I've studied the game industry and game development quite a bit and there are a few features that the industry has got to learn:
1) Piracy will always exist, you efforts are pointless and wasted 99% of the time. It took me less then a week to find a working copy and crack for bioshock.
2) Many games have not reduced in price having gone online and cut out the middleman (screw your customer: Your customer screws you right back).So you create a culture of mutual distrust with the "Screw this" attitude. I went out and bought Supreme commander online because the price was right and I believe in supporting game companies that don't try to screw the gamers themselves.
3) You exist BECAUSE WE INVESTED in the game, we aren't "consumers" we are CO-OWNERS and INVESTORS in the games we buy, by right of INVESTMENT in said PRODUCT - we should have some kind of LEGAL OWNERSHIP powers to force companies to release our INVESTMENTS into the public domain after ~10 years or so. Some fans tried to make chrono trigger remake but were shut down by said parent company, that's not COOL at ALL.
4) Right now consumers simply don't care about their rights so they get taken by industry (not just the games industry). Beware if gamers and other consumers start banding together and start demanding co-ownership rights of games they INVEST IN, not "consume". Gamers and anyone who invests in intellectual property products has been given the short end of the OWNERSHIP stick, big time. With things like EULA's and other legal crap.
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