The thinking that the Wii U would sell well because of the fame of the Wii was misinformed logic because it ignores the fact that by the middle-end of the Wii's lifecycle, approx. 75% of the "family" it was marketed to left it to collect dust on their TV stands. This is backed up by countless forum posts from the time stating that everyone they know that owns a Wii no longer plays it, as well as blog posts and articles from big companies at the time as well.
Their concern about the length of time a headset can be used I assume could be fixed by increasing the frames per second that the content is seen at on the screen, to more closely resemble what we see in the real world, as well as making the motion controls and movement associated with playing games in VR more lifelike and accurate as well. I will probably wait to get serious about VR until this content reaches 120fps per eye or even 240fps per eye, and I would really like to see VR experiences that more closely resemble the graphic fidelity of a game running on Xbox One or PS4.
Diablo 2 was probably an 8.5/10 pushing to a 9 max when it was released and thereafter. I played far better games at the time that pushed closer to a 10/10 like Drakan: Order of the Flame(1999), and Disciples 2: Dark Prophecy(2002) which were amazing for their time. Not to mention Unreal Tournament(1999) and Quake 3 Arena(1999).
I've only played the first Bioshock to completion and the start of Bioshock 2. I was looking over screenshots online to compare what the video was showing because I wasn't quite sure there was a big difference, and the textures in the video look far better than the screenshots of Bioshock 1 & 2 for the Xbox 360. Still, I'm not sure they are so much better to be worth $20.00 a piece. I'll definitely pick this up when the price drops. Trying to play Bioshock 1 & 2 on the Xbox 360 is obnoxious because it sounds like a rocket it taking off in my living room.
To be honest, I'm not sure why anyone would buy a PlayStation Neo with the current rumors about it: All games must run on both PS4 and Neo; All games on Neo must run at 60fps; and PlayStation Neo is 35%+ weaker than Xbox Scorpio. This basically means that the difference in PS4 games and Neo games will be greatly reduced by that 60fps requirement because a lot of power is being put at making them run at those frames per second. Also, no such requirement has been announced for the Scorpio meaning we could see games that run at 30fps, thus being graphics intensive. On top of that, there has been mixed communication about all games on Scorpio being playable on the original Xboxes(I've heard Phil say they will, and another person in an interview at E3 say its not a requirement), and if not would mean games could be heavily optimized for the Scorpio making them look that much better than Neo games.
I can see the Wii U being good with RTS games because of that screen, something the other consoles have failed to do. I would love to see a return to this genre.
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