Xenoblade Chronicles X (the X is pronounced as ‘Cross’) is an exclusive launch title by Monolith with collaboration from Nintendo for the Wii U. The title is rated T for Animated Blood, Language, Suggestive Themes, Use of Alcohol and Violence.
I have been looking forward to this title ever since it was announced back in 2013. Xenoblade Chronicles X was released in Japan on April 29, 2015 and was later released to the rest of world on December 4 and 5 of the same year. After completing the main storyline, I thought now was a good time to go ahead and write an amateur review of the game.
The game begins in the year 2054, as two alien races engage in battle near Earth, causing significant collateral damage to the planet. With governments sensing Earth's obliteration, humanity is forced to evacuate in enormous interstellar ark ships, one from every major city on the planet, though only the American Los Angeles evacuee ship, the White Whale, and a small handful more, manage to escape before the planet is destroyed. The story picks up two years later as the White Whale is found and attacked by the Ganglion, one of the alien races responsible for Earth's destruction, causing the ship to crash land upon the planet Mira. From there, the passengers attempt to establish their new home of "New Los Angeles" and coexist with the planet's native races while still being hunted by the Ganglion. The player serves as a member of the BLADE task force, tasked with exploring Mira, finding stasis pods containing White Whale passengers that were ejected in the crash, and protecting New L.A. from threats. – from Wikipedia
Presentation
The player takes on the role of a survivor whose life pod was ejected from the White Whale during its crash landing on to planet Mira. The player is revived by Elma, one of the main protagonists of the game. The player has no memory of his/her past and proceeds to travel with Elma back to New Los Angeles (NLA) to rejoin society. The game then introduces the player to the basic functions of the game. From moving to camera view adjustment and right up to basic battle commands during conflicts with Mira’s inhabitants.
After going through a number of engagements, Elma and the player emerge from the quiet little valley and the player is treated to a cut scene of Planet Mira. Primarily the continent of Primordia. This along with 4 other continents make up the world of Mira. The cut is meant to introduce to the player just how vast planet Mira is. It does a wonderful job, but understanding that vastness does not begin to sink in until the player begins to make his/her way along with Elma to NLA. The rumors on the web are not lying. Planet Mira is vast. Just the continent of Primordia alone is overwhelming with its mountain peaks, floating land masts that defy gravity and the large number of life that inhabits the place. There is much to explore and discover.
Once I entered into NLA, it turned out that the city itself is big and thriving with all kinds of activity. The city is divided into different sections much like Mira is divided into separate continents. There are 4 different regions in NLA. The Administrative District, the Commercial District, the Industrial District and the Residential District. Finally, there is also the BLADE Barracks in which the player will have his/her base of operation. Missions are divided into 3 separate categories. The Missions that advance the Storyline, the Missions that build Affinity (the relationship between the player and the NPCs) and the Missions that are considered Normal (I categorize them as Dynamic in relation to Elder Scrolls Skyrim Dynamic Missions).
There is some integration between the Missions that are Storyline related and the missions that build Affinity. Some of the Missions that progress the Storyline require the player to complete certain types of missions that build Affinity. The reason behind this (IMO) is that these specific Affinity missions connect with the Storyline that aids the player in discovering the reason(s) behind their crash landing on Planet Mira. Contrary to other reviews to the storyline, I personally think that it was a good. MINOR SPOILERS FOLLOW: There is a reason why the large BLADE administration tower displays a numerical percentage that is slowly decreasing to zero. Many of the characters have a very good back story. Why does one of the NPCs, Lao, have such a darkened and flaky attitude? Why is Irinia so hardened and cold? Why does Gwin feel like he needs to prove himself? Why does Elma appear to know more than she is letting on? In fact, why does it feel like upper level leadership is intentional hiding key information? Is L trustworthy? And finally, is Tatsu edible?
Personally, understanding these individuals helped me to see past just grinding to level up my party. I at least knew the reason(s) behind what was going on for these and other individuals. What makes it challenging is the sheer size of the world. There is a lot of moving back in forth to various locations required to complete a task. This in itself can be daunting and frustrate players from learning more about NLA’s society. But if you invest the time, the payoff is that you learn about people and it helps bring life to NLA as opposed to running around just defeating enemies.
I would give the Presentation 7.5. There are many different storylines in this game but it takes time and travel to discover them. Take the time to discover!
Graphics
I will only quote Digital Foundry’s overall review of this game.
“While many of the compromises sound distracting in writing, the reality is that most of the game is designed well enough to overcome these limitations. We're not looking at the latest in graphics technology here, but what the team at Monolith has achieved remains impressive nonetheless. More importantly, the game operates at a very stable frame-rate and feels remarkably polished - two elements which are notoriously difficult to get right in large open world games.
Ultimately, Xenoblade Chronicles X is a beautiful and expansive game. It's also really the only game of its kind on the Wii U right now and it works wonderfully. Even with some of its blemishes, it's hard not to be impressed by what has been achieved on Nintendo's home console. The slick presentation, rich gameplay, and incredible soundtrack all comes together to create one of the most polished open world experiences we've encountered in quite some time - even in the face of obvious technical compromises. Looking back over Monolith Soft's catalogue of games, we feel confident in saying that Xenoblade Chronicles X is its most impressive title to date.”
Monolith did an incredible job on this title. At 720p and locked in at a steady 30 fps (no significant drops), the graphics are astounding for a Wii U title. It is the best looking non-Nintendo developed game that I have ever seen on the Wii U. So much so that Nintendo’s developers took time to get input from Monolith on the development of Legend of Zelda Wii U’s open world.
Sacrifices needed to be made in order to keep the performance consistent. Some examples – being able to run through objects, like cars, people and other objects like you were a ghost or jumping off ledges and cliffs without suffering damage. In as much, the physics of Xenoblade Chronicles X is much like Xenoblade Chronicles. One other item is the ungodly ability to jump far when using the sprint mode (maybe the gravity of Planet Mira is different from Earth’s). Other sacrifices are the details in the character models, the ability to run up practically any pipe or structure that appears to be scalable along with almost keeping pace with cars in sprint mode.
Does this diminish the appeal of the game? If you are a fan of Xenoblade Chronicles, the answer would be no. If you want more realism and with physics, yes it might diminish the appeal for you. In my opinion overall, the sacrifices that Monolith made so that the graphics are polished and breathtaking bring out more of the positives than the negatives.
Graphics get an 8
Sound
I have noticed from various reviewers online that the sound is probably the weakest point for Xenoblade Chronicles X. A number of them state that the soundtrack does not suit the mood in various stages of the game. To my recollection, every continent that I have traveled to, the soundtrack has been excellent. It seems that the soundtrack becomes unusual in two areas: (1) when I am walking around NLA at the various locations and (2) when I am engaged in certain battles and conflicts. Personally, I do not have any problems with the soundtrack.
The voice acting is decent. It isn’t award winning as perhaps Batman, the Arkham series, but it holds up on its own. I do not get an epic feel during interactions, but more of the Japanese anime genre sensation. The voice acting of the characters does an adequate job. The soundtrack may possibly be weaker when it comes to the more serious moments of the game. Especially when one situation occurs that takes a turn to the story. Although the voice acting seems on time, I fail to get a full grasp of the impact of what is transpiring. My response to the revelation was “Ok, we’re going to have to deal with you.” Rather than “Man, how could you do such a thing when all lives hang in the balance!?!”
I believe that this is where music plays such a key role in delivering that message and this may be where the soundtrack falls short.
Sound gets a 7.5. Not enough to generate a strong connection, but not a failure since I am one who likes to follow storylines anyway.
Gameplay
I have nothing but praise for the gameplay. The combat system is typical Xenoblade Chronicles. Anyone who played Chronicles will have no problem learning X.
The world of Mira is so massive that traveling by foot demonstrates how immense this planet is. It is not diminished when you eventually get your Skell. Skells are the battle mechs of this game. Obtaining one takes time, but when you eventually get one, you pretty much have an idea how the mechanics work because it isn’t very different from exploring on foot. I must admit, flying in the air with a Skell is exhilarating. Especially when I want to go to a place that I could not go on foot. And then to sit back and admire the view…..
The Wii U gamepad can be used for Off-TV-Play. But its primary function is numerous. First, it acts as a map in a number of ways. (1) As a hex map of each continent on Mira. Each hex has an area of exploration and specific Frontier Navigation Points or FN Sites. (2) As a map that reveals the various connection points of data probe grouping and (3) a birds eye map of the various locations on each continent.
Part of the player’s responsibility is to recon the continents of Mira. In various areas, FN Sites are available for the player to place a data probe. Once the data probe is in place, a fast travel point is labeled on the hex map of the gamepad and the player can now fast travel to that FN Site. Fast travel to an FN Site is not restricted to placing a data probe. Some FN Sites become open to fast travel once an adequate amount of the map hex has been explored in that area. The gamepad is very useful at making this happen without having to pause the game.
The second map comes in handy when the player has to allocate resources to either standard drilling, mining, research/income generation and in-combat bonuses. Not only is the player required to explore and install data probes. Certain missions require that the player install a specific type of probe at a FN Site to assist in generating raw materials, income and bonuses that you receive in combat. Again, the gamepad proves to be very useful at accomplishing this in real time without having to pause the game. It is so immersive that it is too much for me to disclose. Instead, here is a website that should help aid:
Similarly, character skill development is complicated:
http://www.primagames.com/games/xenoblade-chronicles-x/tips/tips-playing-xenoblade-chronicles-x
Not to mention Skell customization (Minor Spoiler Alert):
http://xenoblade.wikia.com/wiki/Skell
Overall, Monolith put in a lot of care and features to this game to make sure that there is a wide variety of customization. And the player can customize their character and/or Skell to suit those tastes. The biggest challenge to this is that instructions to all of these customizations is lacking. If you want get a full understanding of all the options in this game, read the instructions (game manual is not part of the game. Players will have to press the HOME button on their Wii U gamepad to access the instruction manual).
Even with the complex customizations, they do not tarnish the fun factor of this game. There is so much to do and so many places to explore and discover, there is still a lot to do even after the storyline has been completed. Multiplayer is handled differently. I will only reveal that it is unique and fun when you are able to play co-op mode.
Gameplay is a 9
Conclusion
Here are my results
Presentation – 7.5
Graphics – 8
Sound – 7.5
Gameplay – 9
Overall Score – 8.0
In my opinion, Xenoblade Chronicles X is a system seller game for consumers who are still on the fence about purchasing the Wii U. This game alone shows how an excellent game can be developed for the Wii U if time and resources are fully utilized to bring out the full potential of the console. Monolith made this game a labor of love and consumers of the Wii U have the opportunity to reap the benefits of this.
Thumbs up~
Log in to comment