I do agree with the point about response times. Clearly having a higher framerate would lend to more responsive action; ie: You press a button and you are more likely to see the action on screen sooner at a higher framerate, but I am not sure if it really adds up to much. How many actions can a person perform in a second? Does a game like Beyond need to run at 60fps, possibly at the expense of visual quality?
I think it all comes down to what kind of game it is and what the best framerate-to-graphics-quality ratio it needs. We also need to remember that 60fps in an online multiplayer shooter is less useful simply because your limiting factor is not framerate, but server/host syncing. Something that certainly doesn't happen 60 times in a second even in the most ideal environment.
I watched the clip on AC 4 at 30 and 60 a few times and for the life of my cannot distinguish between the two. Can someone point out, at what point in the video, the difference is, so maybe I can focus on that?
This is how I felt after GTA4 and this is how a feel as I trod through GTA5. It just isn't as fun as Vice City and San Andreas; to me San Andres is the best in the series.
You can say that it is nostalgia driving the glorification of the past, but that's only part of it. I KNOW when Vice City and San Andreas came out I loved them, loved to play them, and had a blast playing them; sure they had their frustrating moments, but all games do. GTA5? Not long into playing it I knew is wasn't feeling the way I felt about the other entries. I felt better than I did playing GTA4, but not by much. There is no one single thing that makes GTA5 a mediocre entry in the franchise, it is many small things that just add up over time.
I guess the biggest issue is how frequently games get delayed after they are given a release date. Other entertainment industries don't do that. You don't see movies getting delayed a month before they are supposed to come out.
With the budgets these games have there is no reason why they should not be handled more professionally with a clear schedule and a post production period where they are essentially complete, but just being fine tuned. When a game reaches that point then a release date should be announced.
Very few multi-million dollars IPs, outside of this industry, are in full production a month before they are sold to consumers.
YourChagrin's comments