z827 / Member

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God Eater - Bullets Sharing

Well , I wonder if anyone is keen on sharing their creations.

Personally , I've created some plain bullets - but I think their useful enough... maybe.

1. ( High Crush Factor ) ( I named it "Dendrobium" as the Orchis MA of Gundam inspired me to make this )

XS - Long Range Bullet
- ( When 1 Hits Enemy ) XS- Deco Shot : Rotate Right - Tight
- ( 0.2 Secs after two ) M - Bomb
- ( 0.5 Secs after two ) M- Bomb
- ( 1 Secs after two ) M- Bomb
- ( When 2 dis ) L- Bomb or M- Bomb

OP Needed : 53 - 48

Note : I haven't field tested this combination yet actually - though in theory , it should cause great damage to a stationary target without using as much OP like those godly creations you see shared on the boards.

Note II : Don't mind the range - the Long Range Bullet is the catalyst for the explosions. Fire away!

2. ( High Crush + Element Factor ) ( I named it "Bombardment" for the simplicity :P )

S - Shot : shoots diagonally upward ( Ver : Down 45 )
- ( When 1 disappears ) L - Shot : Affected by Gravity
- ( On Impact of 2 ) XS - Deco Laser : Rotate left / right tight
- ( 0.2 Secs after 3 ) M - Bomb
- ( 1 Secs after 3 ) M - Bomb
- ( 2 Secs after 3 ) M- Bomb
- ( When 3 Disappears ) L / M - Bomb

OP Needed : 59+

Note : As you can see , the the shots go upwards before landing to make the actual impact. Again , use this when the enemy is stationary.

3. ( Balanced Stats + All Elements ) ( I named it... Well , I don't know what to call it actually )

XS - Deco Shot : Rotate Right - Tight
- ( 0.2 Secs after 1 ) XS Shot : Delayed Fire Burst ( 120 HRD < ) ( Freeze )
- ( When 1 Disappears ) XS Shot : Delayed Fire Burst ( Blaze )
S Shot : Shoots diagonally upwards ( Ver 30 Down )
- ( When 4 disappears ) XS - Shot : Short Range Bullet ( Ver 90 Down )
- ( When 5 Lands ) L - Radial ( HDR 30 < ) ( Ver 120 Down ) ( Spark )
- ( When 5 Hits Enemy ) L - Radial ( HDR 30 > ) ( Ver 120 Up ) ( Divine )

OP Needed : 50

Notes : This is only effective when used close range and if your diagonal shot hits the enemy , the Divine Damage will be dealt. If it hits the ground , a Spark Radial will appear.
The damage dealt is generally balanced and is useful if your lazy to change your ammunition - or something along those lines. Still , it's not effective and I don't suggest using it often.

4. ( Triple Element + High Crush ) ( I name it... "Tri Burst"! )

S Shot : Diagonally upwards ( Ver 45 Down )
- ( When 1 Disappears ) S Shot - Long Range Bullet ( Ver 15 Down )
- ( On Impact of Two ) XS Deco Laser : Rotate Right / Left Tight
- ( When 3 Disappears ) L Bomb
- ( On Impact of Two ) XS Deco Laser : Rotate Tight ( Ver 120 Down )
- ( When 5 Disappears ) L Bomb
- ( On Impact of Two ) XS Deco Laser : Rotate Tight ( Ver 120 Up )
- ( When 7 Disappears ) L Bomb

OP Needed : 61

Notes : It is useful for hitting higher places + there is a bonus of triple elements per burst.
Naturally , you can make the L Bombs all of the same element.
Though the Bombs DO clash with each other , the damage dealt is significant.
However , to yield maximum damage , you can set the first bomb to explode after 0.2 Secs
Though the main purpose of it is to... well , look flashy.
BOOM!

If you would excuse me , I have inventing to do. I'm desperate to make my own overpowered bullets. I've noticed that most of the existing overpowered bullets are pierce related so I'm devicing a way to make a powerful Crush Bullet.