z827 / Member

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My recommendation weapon/armor list for Fallout New Vegas

Note that DLC equipment is included.

= Armor Recommendations =

= Chinese Stealth Armor =
DT : 12
Effects : Sneak +5
Weight : 20
DLC : None
Location : Hoover Dam

= Elite Riot Gear =
DT : 22 + 6
Effects : Critical + 5 , Guns +10 , Charisma +1 / Sneak Sight , Speech +5 , Perception +1
Weight : 23+6
DLC : Lonesome Road
Location : On a dead NCR Trooper in one of the high rising buildings

= Gannon Family Tesla Armor =
DT : 26 + 6
Effects : +10 Energy Weapons , +20 Rad Res / -1 Charisma , +10 Rad Res
Weight : 35+5
DLC : None
Location : Obtained after convincing Arcade to rejoin the Followers

= Scorched Sierra Power Armor =
DT : 24
Effects : HP Regen , +25 Fire Res , Strength +1
Weight : 40
DLC : Lonesome Road
Location : Obtained after bombing the NCRs

= Armor of the 87th Tribe =
DT : 22
Effects : +10 AP , +3 Critical , +1 Charisma
Weight : 35
DLC : Lonesome Road
Location : Obtained after bombing the Caesers

= Stealth Suit Mk II =
DT : 14
Effects ( When Fully Upgraded ) : +25 Sneak , +1 Perception , +1 Agility , Increased Crouch Speed
Weight : 25
DLC : Old World Blues
Location : X-13 Facility

= Vera's Outfit =
DT : 2
Effects : +5 Barter , +5 Speech , +1 Charisma
Weight : 2
DLC : Dead Money
Location : ... You'd find it along the way - it's on the body of Vera Keyes - what remains of it anyway.

= Weapon Recommendations =

= Handguns =

= Lucky =
Base DMG : 30
DPS : 82.5
Factors : High Critical - .357 Magnum Rounds
DLC : None
Location : Bison Steve Hotel in a high security safe

= Lil' Devil =
Base DMG : 45
DPS : 146
Factors : Powerful , Strong Critical - 12.7mm Rounds
DLC : GRA
Location : Sold either by the Gun Runners or Mick

= Shotgun =

= Dinner Bell =
Base DMG : 75
DPS : 125
Factors : Two Handed , Fairly Powerful and accurate - 12 Gauge
DLC : None
Location : Given to you by Red Lucy in Westside's "The Thorn" after finishing her Questline

= Submachineguns =

= Sleepytyme =
Base DMG : 22
DPS : 220
Factors : Silent , High DPS DMG - 10mm Round
DLC : GRA
Location : Sold by the Gun Runners

= Rifles =

= Anti-Material Rifle / GRA =
Base DMG : 110
DPS : 49
Factors : Powerful , High Sniping Potential , Rare Ammo - .50 MG
DLC : None / GRA
Location : Held by enemies , sold by Gun Runners

= Bozar =
Base DMG : 19
DPS : 285
Factors : High DPS DMG , Common Ammo - 5.56mm Round
DLC : GRA
Location : Sold by GRA

= Heavy Gun =

= FIDO =
Base DMG : 36
DPS : 252
Factors : Lower DPS but higher Base DMG , "Senses Enemies" - .44 Magnum Round
DLC : Old World Blues
Location : Upgraded from K900 Cyberdog Gun

= CZ57 Avenger =
Base DMG : 13
DPS : 390
Factors : Extremely high DPS DMG - 5mm Round
DLC : None
Location : The Devil's Throat

= Energy Pistol =

= Sonic Emitter Series =
Base DMG : Varies
DPS : Varies
Factors : Various effects - EMP Effect - Relatively high damage - Needs to undergo upgrades
DLC : Old World Blues
Location : Quest Item

= Alien Blaster =
Notes : Read YCS/186 - Alien Blaster have a high Crit Chance and uses a unique ammo , renderring it unreliable for long term use

= Energy Rifles =

= YCS/186 =
Base DMG : 140
DPS : 420
Factors : Extremely precise , Sniper Potential
DLC : None
Location : Brooks Tumbleweed Branch - East - If you have Wild Wasteland , it will be a powerful Alien Blaster instead

= Q-35 Matter Modulator =
Base DMG : 40
DPS : 96
Factors : Fairly powerful , Energy Counterpart to Assault Carbine
DLC : None
Location : REPCONN Headquarters

= Elijah's Advanced LAER =
Base DMG : 65
DPS : 178
Factors : Powerful , Precise , fairly slow in reloading
DLC : Old World Blues
Location : Can be found at a watchtower in Little Yangtze

= Heavy Energy Weapons =

Sprtel-Wood 9700
Base DMG : 16
DPS : 320
Factors : High DPS DMG , Powerful , energy counterpart of CZ57
DLC : GRA
Location : Sold by GRA or Van Graff

Elijah's Jury Rigged Tesla Cannon / Tesla Beaton Prototype
Notes : Well , I'm lazy so I'll just get straight to the point. Tesla Beaton Prototype is stronger but have a slower rate of fire - I personally recommend the Tesla Beaton Prototype and it can be found in the Crashed Vertibird.
Elijah's version is an Old World Blues DLC and is found in Elijah's Watch.

= Explosives ( Projectiles ) =

Great Bear Grenade Rifle
Notes : Again , laziness strikes. Red Victory Grenade Rifle have a higher DPS rate but I consider it a waste of expensive Grenade rounds - so use this one instead.
It's a Lonesome Road DLC so if you don't have it , use Thump Thump instead - it can be found in Nellis Array.

Mercy
Notes : Found in Dead Wind Cavern - a powerful Grenade Machinegun but is equally hard to get since it's guarded by tons of Deathclaws

Anabelle
Notes : A powerful version of the Missile Launcher found on the Black Mountain - it's equipped by the Super Mutant on the sniper post.

Red Glare
Notes : A Rocker Launcher found in Lonesome Road. It doesn't deal as much damage as the Anabelle and it uses Rocket Rounds instead - but it does have a nutty DPS rate.

= Unarmed =

Two-Step Goodbye
Notes : A GRA DLC weapon and probably the most powerful Unarmed Weapon in the game. It provides additional Critical Damage and enemies will blow up upon death - which is both a form of benefit and problem since the damage can hurt you or your allies.
It's sold in the GRA store.

= Bladed =

Blood-Nap
Notes : Whilst not a remarkable toe-to-toe weapon , this knife does increase Sneaking capabilities and have a powerful Critical Factor - making it the perfect sneaking weapon in the game.
It is a Lonesome Road weapon and can only be obtained after preventing the Warhead strike in Courier's Mile.

Gehenna
Notes : A very powerful version of the Shishkebab - and a GRA weapon.

Protonic Inversal Axe
Notes : 'Tis sad but true , most decent melee weapons are DLCs.
This is found in Old World Blues - in the Cuckoo's Nest , carried by one of the Lobotomites.
It's a very powerful EMP melee based weapon and is still stronger than most Bladed weapons when using it on normal enemies.

= Blunt =

Oh Baby!
Notes : Found in Charlestone Cave - it's a fairly powerful Super Sledge.

Old Glory
Notes : It can be found after killing Ulysses in Lonesome Road or in the rewards footlocker after the DLC is completed.
Whilst it doesn't deal quite as much base DMG as the Oh Baby! , it does have a bonus Critical rate.

X2- Antenna
Notes : An Old World Blues weapon which is an EMP Blunt Weapon.
It's a quest item and I would prefer that you use the Protonic Inversal Axe.