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Super Mario Galaxy 2 first impressions

Well, I now own Super Mario Galaxy 2 and spent six hours yesterday working through the first 3 worlds and clearing many of the individual galaxies. So far, I can say that this is a very good game, not a perfect game, but a very good game.

For the most part, the game is excellent. It is the best looking game I've played on the Wii and has an amazing soundtrack with new music and some nostalgic pieces mixed together. The level design is very entertaining. Every galaxy has a unique concept and so far I've enjoyed all of them.

The main problem I have with this game is its incredibly slow start. The first few hours you play will be spent waiting for a decent challenge. The game forces you to play with training wheels, even going so far as having multiple instructions on how to do the same basic action. Once things get going it becomes incredibly fun. Still, the first couple worlds felt too much like an introduction to platforming, which would be good if you were new to the game, but boring for a veteran Mario player.

Another issue I noticed were an occasional control bug. If you run in a circle it is very difficult to stop. Also, there is one boss where you can only move by pressing the thumb-stick in two directions but the game keeps switching whether those directions are up and down or left and right. Those are just some things you have to get used to though. The core platforming is as solid as ever.

There are a couple levels I've played though that have really sold me on the game. One had Mario jumping between platforms that switched position when he used a spin jump. When the game added purple coins and a time limit it created a deviously designed level that you will likely have you spinning to try and make a jump just to have your spin move the platform out from in front of you. Another one I really enjoyed was the slide. I know that isn't new to this game, but the nostalgia only added to the fun for me. I thought it was great!

There are a few other things, that aren't really bad, its just not what I was hoping for. One thing I miss from other Mario games is a hub world. You do get to jump around on your spaceship, which is shaped like Mario's head, but there is no huge castle to run around in. The stage selection feels like it was pulled right out of New Super Mario Brothers Wii. Another thing that I've noticed is all the galaxies feel very small. I don't know that they're actually smaller than other Mario game levels. It could just be the first time I've noticed. What I'm hoping is still in store are some long levels where Mario's jumping ability is really put the test.

I don't know how long the game is, but I'm wanting more. That can not be a bad thing. If I beat it and still want more, its nice because I can just got get the first one, which I haven't played except at store displays. Anyway, Mario Galaxy 2 is well worth playing. I don't know that I would say it is a must buy yet, I'll have to finish it to know for sure. Still, this game is a nice addition to the Mario franchise.