So today I wanted a soda, and walked into a store to look for a Dr. Pepper. Since they are rare over here, I try not to miss the chance of buying one. I had half luck today, as I found a DIET Dr. Pepper. So, I went ahead into buying it since, well, it's a Dr. Pepper.
As the time of this blog entry, I still want my money back, as I was tricked into buying something I thought was Dr. Pepper. Not did it only sucked, but it made me sad just to remember a real Dr. Pepper.
Oh well, that happened while I was returning home from buying Red Steel 2. Since Gamespot requires me to be Secundum artem about reviews, I'll use my blog to write my opinions on the game. Hence, TEH real review.
Ahem, let's get started.
Keep in mind the following contains, say, MASSIVE SPOILER ALERT. Spanish cursing was removed out of fear of mighty Gamespot mods. I'm not sure of their tolerance in private blogs, but it is wise not to test one's luck.
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Red Steel 2, a game I was dreaming of since I bought the original Red Steel. When I first played it, I thought "Wow, this is what the Wii was made for. Then I realized it was just bad. Not horrible, but bad. The controllers were less than stellar, swordfights were rare and in moments where I could simply draw a gun, kind of that scene from Indiana Jones, the plot was for a bad movie and the aiming had epilepsy seizures.
When I knew Red Steel 2 was coming, I was really excited. To think all the problems of the previous iteration were solved. But wait, should I heed old man Grahf's words of advice? Is Ubisoft delivering another epic fail? So far, scores go to decent, so let's have a look into: Red Steel 2.
The first thing I notice, it's packaged with a Wii Motion Plus. My readers will now have to excuse my Spanish rants.
Rant.
Viene con unos 4 o 5 avisos del Wii Motion Plus. Como para decirte "****** ******, a ***** nececitas el accesorio. No sabes leer o que, ******?" Nada mas falta que alguien se queje de que no furula el juego. Viene como con 6 ******* instructivos de como usarlo. Hasta dice EXCLUSIVO PARA EL WII MOTION PLUS.
/Rant.
So, as I check the box, I notice the instruction booklet is lacking. As the AVGN once said, what happened with the grand ole booklets? They were so extensive and colorful.
Hmm...and I yet have to start the game. Bad sign.
As I access the Game Channel, the very same sound of Red Steel is pushed through the speakers. Ubisoft 0, Grahf 1.
Curious, there's actually an instructional video about the Wii Motion Plus, and since saying Wii Motion Plus is too long, let's shorten it into WM+. Excuse me while I rant in Spanish again.
Rant
Por si eres demasiado ******* para leer el ****** instructivo, el juego pone un VIDEO para conectar la ************. Nuevamente, por si estas demasiado *******. Ay Jesus, Maria y José. Si no fuera suficiente lo puedes ver una y otra vez si es que tu seso no funciona como deberia y debes verlo muchas veces.
/Rant
As the game starts, we find our main guy lying in the middle of the desert, and before we know it, some random douche pulls us around the desert into a town with a bike. Hmm... nice and colorful Cel-Shaded style.
At a certain point, we know the name of our friendly biker, Payne, and his crew hasn't had enough and continue the special treatment on our guy. By a lucky chance, the ropes that restrain him catch fire and that's enough to free the right hand and pull a revolver. Guess what happens next. And so far, this Pain guy fails to impress me.
So, the controls still feel a little stiff, but definitely an improvement over Red Steel. My first hints of combat also feel a lot better than the previous game.
Also, the first training goes way too fast. I'm even on my first mission already. At this point I'm not sure of who the guy is or what am I supposed to do.
Some other things I notice, are that either people in these places are VERY generous, or the main guy is a powerful sorcerer. That is because you're allowed to destroy barrels or boxes lying around, and these yield money. So either the townsfolk are too rich as to put money in garbage bags, or somehow the guy is able to transform destroyed stuff into its monetary value.
Also, everyone in this game seems to have that mercenary syndrome, like Resident Evil 4, as they somehow arrive at locations before you do as there is this Tamiko girl who briefs you about your objectives, a dojo master, the local sheriff and a gambler dude.
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So, making a decent amount of walkthough, I find this game the game that the original Red Steel should have been. And yet, there's a bit of hit-and-miss about it.
+Hits:
+A real combat system. After a comment from my bro, I realized RS1 is more of a 1st person shooter, with meager swordfights. The past sword katas system was useless, as basic abilities are more than enough to finish the game.
This time around, though, you can freely choose how to engage, whether up close and personal with your sword, or push a couple of rounds into their brains. Some elements of the previous combat system were kept, such as being able to move freely around your opponent, and strong hits that can break guard.
Though, innovations put combat years ahead of its predecessor. I was able to take 8 baddies without a single scratch. Took one with a head shot, rushed to impale another one, readied my shotgun and downed the third, quickly made a special move to instantly kill one who sneaked from behind, got the next one with precise sword strikes, preformed a rising move-to-revolver a la Devil May Cry with the sixth, swiftly maneuvered to a back attack on the seventh and parried to counter the last one. All that in a few seconds.
+I did the Indiana Jones thing. A guy rushed and jumped valiantly to meet me, just to unexpectedly meet one of my bullets into his grey matter cap. If I can pull a gun in a sword fight, why not?
+Sword movement is definitely an improvement over RS1, the WM+ is definitely worth it.
+Number of firearms was reduced. Why is this a plus? Because it now balances sword with gun, that's why. And you're not limited to carry two at the same time. The magic number is now four.
-Misses:
-Quoting the esteemed Nostalgia Critic:
Ahem...
EXPLAIN GAME, EXPLAIN!!!!!!ONE111.!
Up to this point, I'm not very sure about the story or background of the game. So far, I'm stuck with a nameless hero of who's the last member of some Kusagiri or kusagari clan, who somehow banished from the face of the earth. Or apparently all killed by another clan.
-Aiming is still stiff, but just a little bit as if you swing your sword, you're momentarily left aimless.
-Game progression is still linear. While it actually works for RS1, as you have a constant goal throughout the game, its not right for RS2. It has sidequests, but they're done while you complete the main objectives. It would have been nicer if they let you roam for a bit, and take said sidequests. The reward of these is money, which is used to buy sword, gun and personal upgrades. So it makes sense to have some free time to do sidequests. This is a bit personal, but I thought this would be more of a mercenay style.
-If everything is linear, why bother traveling? There are some parts where you must go to a certain destination, and there are no enemies along the way. Box deaths surely outweight bad guy kills at the time of writing.
Weighing the good against the bad, my statement about this being the game RS1 should have been still stands. I'm sad to say I'm a bit disappointed, as I expected a complete upgrade form the previous game.
On my closing words, overall it is a good game. As I said before, it has its hits and misses, but it is a game, and as such it is fun to play. If you're into swords, guns, and cool looking characters, definitely give Red Steel 2 a chance.
Half credit to Old Man Grahf for being half right about the game. I'd go as far as calling it a game, so Ubisoft didn't deliver as it should, but still worth the time.
-From Zim's Olde Desktop.
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