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A Huge Scare + Preparing For The 2011 VCG Championships

So yesterday I nearly died.

Not literally, but you get my point.

I lost Pokemon White.

I looked everywhere and couldn't find it.

So I had to leave my house and when I came back, I saw a jacket I didn't see before.

I looked in the pockets and finally found it!!!!!

So I'm happy now and back to training time for...

THE 2011 POKEMON VCG CHAMPIONSHIPS!!!!!!!!!!!!!

I've never participated, but I've always wanted to.

It's only Unova Pokemon (#1-148 + 151 in the Unova Dex), double battles.

So here is what I have so far:

Landorus @???
??? (depends on last move)
??? (depends on last move)
-Swords Dance
-Rock Slide
-Fly (For STAB) / U-turn
-Earthquake / Earth Power (EQ is not smart for double battles, but is STAB plus Atk is stronger than Sp. Atk)
A very offensive Pokemon, but I decided to focus on attack instead of special attack because the maximum is 22 points higher, and I added Swords Dance to boost its attack, but I'm not sure on a few of the moves. I prefer Earthquake over Earth Power because it is physical, but it hits all Pokemon, and using Earth Power could mess up my strategy. Also I want Fly for STAB, but someone could just switch out during that time and it is the only flying move Landorus can learn. Rock Slide is for a powerful attack that hits both opponents in a double battle.

Terrakion @???
Jolly (+Speed, -Sp. Atk)
128 Atk / 127 Def / 127 Sp. Def / 128 Speed
-Stone Edge
-Rock Polish
-Sacred Sword
-Quick Guard
A very well-rounded Pokemon, with emphasis on attack over special attack, that can fill a spot in any Pokemon team. Stone Edge and Sacred Sword for STAB, and Quick Guard for double protection and Rock Polish for increased speed.

Chandelure @???
Modest (+Sp. Atk, -Atk)
255 HP / 255 Sp. Atk
-Wii-o-wisp
-Hex
-Shadow Ball / Energy Ball
-Heat Wave
A very common Pokemon for Unova, with INCREDIBLY high special attack. Also, I'm using the status problem (Wii-o-wisp) ---> Hex strategy for extra damage. Not sure if I should use Shadow Ball (for STAB, but I have Hex which I would not use in first turn) or Energy Ball. Heat Wave is a powerful STAB attack that hits both opponents.

Hydreigon @Choice Specs
Timid (+Speed, -Atk)
6 HP / 252 Sp. Atk / 252 Speed
-Dragon Pulse
-Surf??? (Need a water move somewhere)
-Dark Pulse
-Flamethrower / Fire Blast
A very nice (OU) special sweeper who has a varied moveset that can do wonders. Dragon Pulse and Dark Pulse for STAB, and Surf for a powerful attack (but hits all opponents so I don't know if I should use it), and either Flamethrower or Fire Blast for another powerful attack.

Ferrothorn @???
Careful (+Sp. Def, -Sp. Atk)
6 Atk / 252 Def / 252 Sp. Def
-Gyro Ball
-Seed Bomb
-Ingrain / Swords Dance
-Poison Jab
A physical minded dual wall, and uses Gyro Ball and Seed Bomb (if not legal [read the rules to see why it might not be], then I will use Power Whip). Poison Jab for some more move coverage, and either Ingrain for additional HP, or Swords Dance for more power.

Reuniclus @???
Modest (+Sp. Atk, -Atk)
252 HP / 252 Sp. Atk / 6 Sp. Def
-Calm Mind
-Psyshock
-Thunder
-Focus Blast
Very high special attack and HP so it can survive long and kill many. Calm Mind to boost special attack and defense and make my opponent send out a special wall where I would just counter with Psyshock which uses my special attack but attacks the opponent's defense instead of special defense. Focus Blast for coverage of its dark weakness, and Thunder for another powerful attack.

Archeops @???
Jolly (+Speed, -Sp. Atk)
6 HP / 252 Atk / 252 Speed
-Double Team / Rock Polish
-Acrobatics
-U-turn
-Rock Slide / Stone Edge
A very good lead with dominant speed and attack. Double Team to make it less likely to hit, or Rock Polish to make it even faster. Acrobatics for STAB and Rock Slide for hitting both opponents and STAB, or Stone Edge for high power and STAB. U-turn to switch out just in case of emergency.

Scrafty (with Moxie) @???
Impish (+Def, -Sp. Atk)
6 Atk / 252 Def / 252 Sp. Def
-Brick Break
-Detect
-Drain Punch
-Crunch
A dual wall with Brick Break for STAB and to break walls, Detect to protect itself, Drain Punch for STAB and more HP, and Crunch for STAB. It also only has 2 weaknesses, and has 2 resistances, 1 double resistance (*0.25 damage), and taking no damage at all from psychic makes it very useful.

Excadrill (with Sand Force) @Smooth Rock
Adamant (+Atk, -Sp. Atk)
6 HP / 252 Atk / 252 Speed
-Sandstorm
-Rock Slide
-Drill Run
-Metal Claw
*** Only to be used with Landorus, Terrakion, Ferrothorn, or Archeops ***
Very key in Sandstorm teams, so as I said, I would only use it with Landorus, Terrakion, Ferrothorn, or Arceops because they are not affected by Sanstorm. Its ability raises Steel and Ground attacks from 1.5 times damage to nearly 2 times damage, and Rock attacks from 1 time damage to 1.33 times damage. Sandstorm to activate this ability, and Rock Slide, Drill Run, and Metal Claw to take advantage of this ability (along with for STAB when using Rock Slide and Drill Run).

Now I have 9 guys, and I can only register 6, and use 4 per battle. So if someone could make recommendations on who to use, you would be the greatest. (You can see the original link here)

__

Thanks for help in advance.

-zwgiantsfan