A very worthy game for the racing genre, but another original series that turned into a racing clone.

User Rating: 8.5 | Project Gotham Racing 3 X360
Graphics and Sound

Everything in PGR 3 ushers in the next generation. From the lighting effects, spectators, and the cars, anyone will be proud to own this game for their little new white toy. The camera angles show off the detail of the cars and the environment around you, and no angle takes away the thrilling sense of speed. Most of the maps are dynamic and are very nice to look at, but at some moments you can notice the city scapes in the background are nothing more than a posted image to give depth. I'm sorry to say this, but that is the last-gen and the lazy way to make maps, but nothing that hurts the graphics overall.
The sound in PGR 3 is what really sticks this game out from many other racing games. Every sound to an engine is unique to a cartain car. Not only from pushing it to 8000 rpm, but when changing gears and breaking. Also, when you slide or break hard enough to loose traction (drafting), the tire's sound react to real world physics. If the weather is dry, the tires bend and slip, if the road is wet, there is less howling from the tires.

Gameplay

The physics aren't in a arcade style, just a warning to fans of arcade racers, including myself. It is more of a simulation game, and it can be hard to control your car, this is because of the near-to-perfect physics engine. You can decide whether that's bad or good. But even fans of arcade racers will be able to play and have fun with PGR 3.

Overall

I was disappointed a bit. The PGR series has always "reality" cars, something unique to it in a long line up of highly-fueled racing sims. But PGR 3 is still impressive, and should be tried out to anybody that likes to drive fast, and drive hard.