full of sweet space awesome-ness.
Although it feels very much like the familiar Ace Combat series which isn't a flaw but add in the fact you can cut the engines even after you've hit the afterburners. Spin around at a 180 degree whilst still travelling at high speed ( backwards ) and lock onto the enemy chasing you, waiting for the missle counter to reach maximum load then unleashing a barrage of 22 high manuevering missles that fill the screen as they swoop and swirl out the rocket pods towards your enemy. Space combat has never felt so good, with the dramactic cut-scenes detailing you on the background of what's really going on and you really do feel like a pawn in a chess match when it comes to the large inter-galactic battles. Yet a pawn can still decimate the chess board which is were you come in with your heavy weapons and long range anti-ship cannons, of course the bigger the weapons you go into battle with the less mobility you have. So choosing the right armament is crucial if you want to buy upgrades to your weapons and develope newer more powerful variants. Only thing that i've come across that slightly disapoints me is you will occassionally get alittle slow down when you have too much on screen at once, though when you move around it looks and feels like all the enemies have slowed down except yourself. Also at times the screen can be cluttered with health/shield bars from enemy fighters to destroyers and all of your squadren and allied fleet, however it gives it that futuristic image that you know who's where and when and letting you know if you should call back your wingman if thier to damaged so apart from that it's a great game to dive into. Easy to pick up and play yet deep enough to keep you occupied sometimes for up to an hour on just single mission alone, depending on how you want to play the game. One of the few if any space shooters out there for the 360 that delivers playability for a below average price.