This game tries hard to be a in-depth RTS with a nice background story, but just comesout as Risk with RTS elements.
Gameplay- 7- The gameplay really can be classified as a large game of risk. You are shown an area map that have territories under different control. What you must do is move around the map in an attempt to take over the other territories, eventually becoming the victor. After selecting a territory, there are a few different battle options, usually though, you will be doing a battle or castle siege. The battles usually have an objective that you must carry out to win, like capture a area on the map or defeat all enemies. The movement of the troops is done through highlighting the forces & touching where they should move. This technique does take a little getting used to, as it doesn't operate as smoothly as I think it should, but is overall effective.
In castle siege, your catapult will automatically fire on the castle gates. What you must control is the aim of two ballist to shoot the forces firing upon your troops. You can win by either knocking down the gate or killing all the opposing troops (I recommend the latter, so that you don't lose all your troops that load the catapult).
Graphics- 6- The 3D is ok, they really needed to do a little more overlap on the ground, because when you move the camera, you will see a black gap every now & again. While this doesn't destroy the game or anything, it is definately something that shouldn't have been overlooked.
Sound- 7- Ok sound, many things get overly repetative like the hitting/dying noises of the soldiers, but they do the job they are suppose to.
Value- 7- Its a good game, not bad being its only a 30 dollar game. But if you don't like risk, you may wanna stay away.
Tilt- 6- This really could have been better, but wasn't that bad overall.