Save-game system TOTALLY SUCKS, even for a checkpoint save system!

User Rating: 4.5 | Red Faction II PC
I have a LOT of computer games and little time to play them, so I like things to be neat and tidy with regards to learning curve, controls, and save-games. Red Faction (1) lived up to those expectations, in addition to being a very entertaining and immersive FPS. I recently finished that game and eagerly went on to RF 2. I was initially impressed with the game - graphics were decent, sound was good, action was good, but then I went to leave the game after a short time of playing and discovered the save-game system it employed.

Suffice it to say I am NOT a fan of the console-rooted checkpoint save approach. I tried playing this game on several different occasions, only to have to replay major areas over again each time I restarted the game. This is, to say the least, annoyingly frustrating, especially when your game-playing time is restricted to short bursts and is likely to be interrupted at any time.

RF 1 was a JOY to play - I could save my game at a moment's notice, leave, and return to the game a few hours, days, or even weeks later to either pick up exactly from where I had left off or select an earlier save to catch up on something I may have forgotten about.

Unless I can find a patch or a game modification that will allow "regular" saves, I fear that this game will be banished to the back of a lower shelf ijn my game room.

I am about to check out the new RF 3 (Guerrilla) to see if THAT game has been ruined as well... I certainly hope not!!!