Not quite what it was made out to be, but worth a try.
User Rating: 6.4 | Red Steel WII
This game just didn’t turn out to be what I thought it was. After seeing trailers for it long before the Wii released, I said to myself “this is the game I have to have”, however after playing it fell short of what I had expected. Red Steel starts you off talking to your girlfriend about meeting her father. Shortly after, you start on a manhunt to return her after being kidnapped. In the beginning the controls seem a little overwhelming as you try to remember everything you can do. After a while it seems a little repetitive. The game as has no actual animated cut-scenes. Rather you see a still or sliding image as you hear them talk. The AI in this game however is something you have to see to believe. Enemies taking fire will duck, hide, turn tables and try to sneak around just to pop off a few shots at you. The gun can be held sideways or straight up, depending on how you hold the Wii-mote, but I found the remote to be a little jumpier and less accurate when held sideways. The sword fights were cool because you had to parry with the nunchuk and swing your sword with the wii-mote but they quickly got boring and repetitive as you progressed through the game.
Multiplayer is based on the same style of game play as the single player with variations on the conditions of winning. You could have up to four people battling it out in areas of the game you had already progressed through with costumes including a guy in a dinosaur costume and a super-hero.
All in all this game is not as good as the trailers made it out to be, but is definitely a starting point for FPS’s in the future. Its worth playing but perhaps not at the 50$ price tag. Wait for it to drop before picking up a copy.